Jumping Through Hoops
Timeline: 14610
Heroes continue to interrogate Casila but she seems genuine enough, and genuinely afraid of The agents of The Three
- the heroes decide to use Baron Voth’s info and go after Rasputin
- Nidalru reasons that the way to find Rasputin starts in a warehouse in the docks
- two traps go off and heroes press inside; ambushed by the jester syndicate crew
- Nidalru discovers shimmering portal hidden under some boxes
- Legion is able to ‘fuel’ transport through the portal with his memorized magicks
- Heroes teleported somewhere bizarre; a hallway darkened by magic against a burning brazier; demonic assassins ready for their arrival
- heroes triumph against the assassins and prepare for the next ‘jump’ through these mysterious portal rings