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Session Date 2018-11-07
Last Updated 2018-11-07 22:27:06 - Update
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Episode #105: The Wrath of a Mother

The Burning World Campaign


NPCs mentioned in this Episode:

Roberto has connected.
DM has connected.
David has connected.
DM: Still on as far as I can see
Faruq: Still on bitches
David is disconnected.
David has connected.
Fab P has connected.
Yuan-ti Anathema:
FLURRY OF BITES
Damage (+6):   22 piercing damage (or 50 on a crit)
Extra Damage:   20 poison damage (or 34 on a crit)

Range:   10 ft. (melee)


Faruq:
   Faruq regained 5 Hit Die.   
   Faruq's Encounter powers reset.   
   Faruq's Daily powers reset.   

Helen Keller:
   Helen Keller regained 4 Hit Die.   
   Helen Keller's Encounter powers reset.   
   Helen Keller's Daily powers reset.   

Faruq:
   Faruq's Encounter powers reset.   

Azizullah:
   Azizullah regained 5 Hit Die.   
   Azizullah's Encounter powers reset.   
   Azizullah's Daily powers reset.   

Kal:
   Kal regained 5 Hit Die.   
   Kal's Encounter powers reset.   
   Kal's Daily powers reset.   

Helen Keller:
   Helen Keller regained 4 Hit Die.   
   Helen Keller's Encounter powers reset.   
   Helen Keller's Daily powers reset.   

Helen Keller: Short or Long Rest:
Roheen's Superiority Points have been refreshed.
Roheen Ademi: is making a STR Check ...
Faruq: is making a Insight check...
Roheen Ademi: is making a Perception check...
Faruq: is making a History check...
Azizullah: is making a Insight check...
Faruq: is making a Insight check...
Kal: is making a Insight check...
Roheen Ademi: is making a Insight check...

 CHARACTER INFORMATION
Awatef
     @ TalesFromTheFireside.com

 CHARACTER INFORMATION
Prince Nari
     @ TalesFromTheFireside.com
Faruq: Return to Ysawis
Roheen Ademi:
  Initiative!  
   Initiative Result:   15.64 (10)   
   w/(dis)Adv:   20.64 (15)   

Faruq:
  Initiative!  
   Initiative Result:   5.52 (2)   
   w/(dis)Adv:   15.52 (12)   

Kal:
  Initiative!  
   Initiative Result:   26 (20)   
   w/(dis)Adv:   15 (9)   
Kal gains a Advantage on Initiative rolls from the Feral Instinct Barbarian class feature.
Azizullah:
  Initiative!  
   Initiative Result:   7.52 (4)   
   w/(dis)Adv:   5.52 (2)   

Honour Guard 8:
CROSSBOW - HEAVY
Damage (+0):   8 piercing damage (or 18 on a crit)

Range:   100/400
Properties:   Ammunition, Loading, Heavy, Two-handed


Honour Guard 9:
CROSSBOW - HEAVY
Damage (+0):   9 piercing damage (or 16 on a crit)

Range:   100/400
Properties:   Ammunition, Loading, Heavy, Two-handed


Honour Guard 6:
CROSSBOW - HEAVY
Damage (+0):   2 piercing damage (or 6 on a crit)

Range:   100/400
Properties:   Ammunition, Loading, Heavy, Two-handed


Roheen Ademi has received initiative.
DM: (Round 1) Current states for Roheen Ademi are...
Faruq: ... Faruq takes 2 damage (Current HP is now 93 of 95).
Kal:
  Kal is Dodging  
Roheen Ademi:
LONGBOW
Attack (+11):   16 ...  (or 21 with Adv./Dis.)
Damage (+5):   11 piercing damage (or 16 on a crit)

Range:   150/600
Properties:   Ammunition, Heavy, Two-handed
Notes:   Ignores all but full cover and range penalties


Roheen Ademi:
LONGBOW
Attack (+11):   18 ...  (or 16 with Adv./Dis.)
Damage (+5):   12 piercing damage (or 19 on a crit)

Range:   150/600
Properties:   Ammunition, Heavy, Two-handed
Notes:   Ignores all but full cover and range penalties


Roheen Ademi has received initiative.
Honour Guard 10:
CROSSBOW - HEAVY
Damage (+0):   2 piercing damage (or 6 on a crit)

Range:   100/400
Properties:   Ammunition, Loading, Heavy, Two-handed


Roheen Ademi has received initiative.
Prince Nari:
LONGBOW
Attack (+10):   **CRIT** 29 ...  (or 25 with Adv./Dis.)
Damage (+6):   8 piercing damage (or 12 on a crit)

Range:   150/600
Properties:   Ammunition, Heavy, Two-handed


Prince Nari:
LONGBOW
Attack (+10):   27 ...  (or 16 with Adv./Dis.)
Damage (+6):   8 piercing damage (or 12 on a crit)

Range:   150/600
Properties:   Ammunition, Heavy, Two-handed


Faruq: ... Faruq takes 12 damage (Current HP is now 81 of 95).
Faruq: ... Faruq takes 8 damage (Current HP is now 73 of 95).
Azizullah has received initiative.
DM: (Round 1) Current states for Azizullah are...
Azizullah:
  Fireball  
 Range:   150 ft. 
 Target:   20 ft. radius 
 Attack:   29 - CRITICAL (20), or 11 (2) 
 Save DC:   17 (vs. DEX
 Hit:   A target takes 8d6 + 5 (Cha mod) fire damage 
 Miss:   Save for half dmg
 Effect:   The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Elemental Adept Feat: Ignore Fire Resistance
Fire in Blood: Add Cha mod to Fire Dmg

Azizullah: Azizullah spends 5 Spell Points and the new total is 59.
Segarran:
  Dex Save  
   Saving Throw:   4  
   w/(dis)Adv:   19  

Segarran 2:
  Dex Save  
   Saving Throw:   7  
   w/(dis)Adv:   5  

Segarran 3:
  Dex Save  
   Saving Throw:   4  
   w/(dis)Adv:   10  

Segarran 4:
  Dex Save  
   Saving Throw:   19  
   w/(dis)Adv:   6  

Segarran 7:
  Dex Save  
   Saving Throw:   4  
   w/(dis)Adv:   11  

Segarran 8:
  Dex Save  
   Saving Throw:   13  
   w/(dis)Adv:   5  

Azizullah: Rolling 8d6... 5, 5, 4, 2, 1, 2, 6, 3... for a total of: 28.

Elemental Adept Feat: Treat any 1 on a dmg die as a 2 when spell deals FIRE dmg.
Faruq has received initiative.
DM: (Round 1) Current states for Faruq are...
Faruq: Faruq is casting Mirror Image as a level 2 spell
... Save DC
17 / Spell ability +5 / Spell attack +9
Table D20 (Faruq):
Segarran:
  Multiattack  
  ♦ Melee Weapon Attack ♦  
 Effect:   The segarran makes two saber attacks, and one bite attack.

Segarran:
CROSSBOW - LIGHT
Damage (+1):   5 piercing damage (or 10 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Segarran 1:
CROSSBOW - LIGHT
Damage (+1):   5 piercing damage (or 8 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Segarran 2:
CROSSBOW - LIGHT
Damage (+1):   9 piercing damage (or 17 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Segarran 3:
CROSSBOW - LIGHT
Damage (+1):   6 piercing damage (or 14 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Segarran 4:
CROSSBOW - LIGHT
Damage (+1):   8 piercing damage (or 13 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Table D20 (Faruq):
Segarran 7:
CROSSBOW - LIGHT
Damage (+1):   2 piercing damage (or 10 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Faruq: ... Faruq takes 2 damage (Current HP is now 71 of 95).
1st: 2 pts
2nd: 3 pts
3rd: 5pts
4th: 6pts
5th: 7pts
Faruq: Faruq spends 3 Spell Points and has 11 remaining.
Kal has received initiative.
DM: (Round 2) Current states for Kal are...
Kal:
  Kal is Dodging  
Roheen Ademi has received initiative.
DM: (Round 2) Current states for Roheen Ademi are...
Roheen Ademi:
LONGBOW
Attack (+11):   13 ...  (or 21 with Adv./Dis.)
Damage (+5):   12 piercing damage (or 13 on a crit)

Range:   150/600
Properties:   Ammunition, Heavy, Two-handed
Notes:   Ignores all but full cover and range penalties


Roheen Ademi:
LONGBOW
Attack (+11):   **CRIT** 31 ...  (or 30 with Adv./Dis.)
Damage (+5):   11 piercing damage (or 18 on a crit)

Range:   150/600
Properties:   Ammunition, Heavy, Two-handed
Notes:   Ignores all but full cover and range penalties


Roheen Ademi: Short or Long Rest:
Roheen's Superiority Points have been refreshed.
Roheen Ademi: Short or Long Rest:
Roheen's Superiority Points have been refreshed.

 CHARACTER INFORMATION
Faruq
     @ TalesFromTheFireside.com
Prince Nari:
LONGBOW
Attack (+10):   17 ...  (or 17 with Adv./Dis.)
Damage (+6):   9 piercing damage (or 11 on a crit)

Range:   150/600
Properties:   Ammunition, Heavy, Two-handed


Prince Nari:
LONGBOW
Attack (+10):   11 ...  (or 20 with Adv./Dis.)
Damage (+6):   9 piercing damage (or 16 on a crit)

Range:   150/600
Properties:   Ammunition, Heavy, Two-handed


Prince Nari:
  Action Surge  
 Target:   Self 
 Effect:   Gain an additional Action this turn.

Prince Nari:
LONGBOW
Attack (+10):   12 ...  (or 15 with Adv./Dis.)
Damage (+6):   9 piercing damage (or 10 on a crit)

Range:   150/600
Properties:   Ammunition, Heavy, Two-handed


Prince Nari:
LONGBOW
Attack (+10):   13 ...  (or 28 with Adv./Dis.)
Damage (+6):   13 piercing damage (or 20 on a crit)

Range:   150/600
Properties:   Ammunition, Heavy, Two-handed


Azizullah has received initiative.
DM: (Round 2) Current states for Azizullah are...
Azizullah:
  Fireball  
 Range:   150 ft. 
 Target:   20 ft. radius 
 Attack:   10 (1), or 15 (6) 
 Save DC:   17 (vs. DEX
 Hit:   A target takes 8d6 + 5 (Cha mod) fire damage 
 Miss:   Save for half dmg
 Effect:   The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Elemental Adept Feat: Ignore Fire Resistance
Fire in Blood: Add Cha mod to Fire Dmg

Segarran:
  Dex Save  
   Saving Throw:   20  
   w/(dis)Adv:   17  

Segarran 2:
  Dex Save  
   Saving Throw:   20  
   w/(dis)Adv:   16  

Segarran 3:
  Dex Save  
   Saving Throw:   3  
   w/(dis)Adv:   13  

Segarran 4:
  Dex Save  
   Saving Throw:   9  
   w/(dis)Adv:   2  

Segarran 7:
  Dex Save  
   Saving Throw:   9  
   w/(dis)Adv:   13  

Segarran 8:
  Dex Save  
   Saving Throw:   14  
   w/(dis)Adv:   10  

Segarran 9:
  Dex Save  
   Saving Throw:   3  
   w/(dis)Adv:   2  

Azizullah: Rolling 8d6... 3, 1, 3, 4, 6, 1, 6, 1... for a total of: 25.

Elemental Adept Feat: Treat any 1 on a dmg die as a 2 when spell deals FIRE dmg.
Faruq has received initiative.
DM: (Round 2) Current states for Faruq are...
Faruq has received initiative.
Earth Elemental:
  Initiative!  
   Initiative Result:   14.27 (15)   
   w/(dis)Adv:   2.27 (3)   

Faruq:
  Faruq is Concentrating  
Segarran:
CROSSBOW - LIGHT
Damage (+1):   4 piercing damage (or 10 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Segarran 1:
CROSSBOW - LIGHT
Damage (+1):   6 piercing damage (or 7 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Segarran 2:
CROSSBOW - LIGHT
Damage (+1):   6 piercing damage (or 10 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Segarran 3:
CROSSBOW - LIGHT
Damage (+1):   5 piercing damage (or 9 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Segarran 4:
CROSSBOW - LIGHT
Damage (+1):   7 piercing damage (or 9 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Table D20 (Faruq):
Segarran 5:
CROSSBOW - LIGHT
Damage (+1):   9 piercing damage (or 15 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Segarran 6:
CROSSBOW - LIGHT
Damage (+1):   5 piercing damage (or 10 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Segarran 7:
CROSSBOW - LIGHT
Damage (+1):   4 piercing damage (or 12 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Segarran 8:
  Multiattack  
  ♦ Melee Weapon Attack ♦  
 Effect:   The segarran makes two saber attacks, and one bite attack.

Segarran 8:
SABER
Damage (+3):   10 slashing damage (or 16 on a crit)

Range:   5 ft. (melee)


Kal: ... Kal takes 10 damage (Current HP is now 126 of 136).
Segarran 8:
SABER
Damage (+3):   4 slashing damage (or 12 on a crit)

Range:   5 ft. (melee)


Segarran 8:
BITE
Damage (+3):   6 piercing damage (or 10 on a crit)

Range:   5 ft. (melee)


Segarran 9:
CROSSBOW - LIGHT
Damage (+1):   9 piercing damage (or 15 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Kal has received initiative.
DM: (Round 3) Current states for Kal are...
Kal:
  RAGE 1  
 Target:   Self 
 Attack:   11 (11), or 2 (2) 
 Effect:   You have advantage on Strength checks and Strength saving throws. When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. (+2). You have resistance to all damage (except psychic).

Kal:
GREATAXE OF SHARPNESS GWM - RAGE
Attack (+4):   17 ...  (or 18 with Adv./Dis.)
Damage (+18):   23 slashing damage (or 40 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 14 slashing damage.
Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.


Kal:
GREATAXE OF SHARPNESS GWM - RAGE
Attack (+4):   6 ...  (or 14 with Adv./Dis.)
Damage (+18):   22 slashing damage (or 27 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 14 slashing damage.
Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.


Kal:
GREATAXE OF SHARPNESS GWM - RAGE
Attack (+4):   18 ...  (or 17 with Adv./Dis.)
Damage (+18):   29 slashing damage (or 36 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 14 slashing damage.
Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.


Roheen Ademi has received initiative.
DM: (Round 3) Current states for Roheen Ademi are...
Roheen Ademi:
LONGBOW -SHARPSHOOTER
 I don't need accuracy!!
Attack (+6):   24 ...  (or 11 with Adv./Dis.)
Damage (+15):   16 piercing damage (or 24 on a crit)

Range:   150/600
Properties:   Ammunition, Heavy, Two-handed
Notes:   Ignores all but full cover and range penalties


Roheen Ademi:
LONGBOW -SHARPSHOOTER
 I don't need accuracy!!
Attack (+6):   8 ...  (or 13 with Adv./Dis.)
Damage (+15):   20 piercing damage (or 23 on a crit)

Range:   150/600
Properties:   Ammunition, Heavy, Two-handed
Notes:   Ignores all but full cover and range penalties


Earth Elemental has received initiative.
DM: (Round 3) Current states for Earth Elemental are...
Earth Elemental:
  Multiattack  
 Effect:    The elemental can make two slam attacks

Earth Elemental:
  Slam  
  ♦ Melee weapon ♦  
 Reach:   10 feet 
 Target:  
 Attack:   23 (15), or 12 (4) 
 Damage:   16 bludgeoning damage (or 23 on a crit) 

Earth Elemental:
  Slam  
  ♦ Melee weapon ♦  
 Reach:   10 feet 
 Target:  
 Attack:   25 (17), or 12 (4) 
 Damage:   9 bludgeoning damage (or 30 on a crit) 

Giant Crocodile:
BITE
Damage (+5):   23 piercing damage (or 44 on a crit)

Range:   5 ft. (melee)
Notes:   Hit target is grappled and restrained (DC 16)


Giant Crocodile:
TAIL
Damage (+5):   12 bludgeoning damage (or 24 on a crit)

Range:   10 ft. (melee)
Notes:   DC 16 STR or be knocked prone


Earth Elemental: ... Earth Elemental takes 35 damage (Current HP is now 111 of 146).
Azizullah has received initiative.
DM: (Round 3) Current states for Azizullah are...
Azizullah:
  Fireball  
 Range:   150 ft. 
 Target:   20 ft. radius 
 Attack:   20 (11), or 23 (14) 
 Save DC:   17 (vs. DEX
 Hit:   A target takes 8d6 + 5 (Cha mod) fire damage 
 Miss:   Save for half dmg
 Effect:   The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Elemental Adept Feat: Ignore Fire Resistance
Fire in Blood: Add Cha mod to Fire Dmg

Azizullah: Azizullah spends 5 Spell Points and the new total is 54.
Azizullah: Rolling 8d6... 3, 6, 1, 6, 3, 4, 2, 3... for a total of: 28.

Elemental Adept Feat: Treat any 1 on a dmg die as a 2 when spell deals FIRE dmg.
Segarran:
  Dex Save  
   Saving Throw:   17  
   w/(dis)Adv:   14  

Segarran 1:
  Dex Save  
   Saving Throw:   14  
   w/(dis)Adv:   11  

Segarran 2:
  Dex Save  
   Saving Throw:   2  
   w/(dis)Adv:   6  

Segarran 3:
  Dex Save  
   Saving Throw:   21  
   w/(dis)Adv:   5  

Segarran 4:
  Dex Save  
   Saving Throw:   9  
   w/(dis)Adv:   18  

Segarran 7:
  Dex Save  
   Saving Throw:   4  
   w/(dis)Adv:   5  

Segarran 9:
  Dex Save  
   Saving Throw:   18  
   w/(dis)Adv:   21  

Faruq has received initiative.
DM: (Round 3) Current states for Faruq are...
Concentration ~
Faruq:
  Eldritch Blast  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   28 (17), or 24 (13) 
 Damage:   12 Force damage (or 20 on a crit) 
 Effect:   A surge of bluish energy, akin to a jet of water streaks toward a creature within range.

Faruq:
  Eldritch Blast  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   23 (12), or 22 (11) 
 Damage:   6 Force damage (or 15 on a crit) 
 Effect:   A surge of bluish energy, akin to a jet of water streaks toward a creature within range.

Table D20 (Faruq):
Segarran 1:
CROSSBOW - LIGHT
Damage (+1):   3 piercing damage (or 7 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Table D20 (Faruq):
Segarran 5:
CROSSBOW - LIGHT
Damage (+1):   8 piercing damage (or 16 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Faruq:
 SHIELD (cast at Level 1)
 1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the Magic Missile spell
Range: Self
Components: V, S
Duration: 1 round
Difficulty Class: DC17 (8+5+4)

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from Magic Missile.
  Faruq has used their Reaction  
  Faruq is now Shielded  
Faruq: ... Faruq takes 8 damage (Current HP is now 63 of 95).
Concentration Check (DC10)
  Con Save  
   Saving Throw:   24 (20
   w/(dis)Adv:   17 (13
  Additionally:  
   1)   Advantage vs. attacks from Creatures or Spells of flame, sand, sea or wind. 
   2)   Ring of Protection: +1 on all saves 

Table D20 (Faruq):
Segarran 6:
CROSSBOW - LIGHT
Damage (+1):   4 piercing damage (or 8 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Faruq: Faruq spends 2 Spell Points and has 9 remaining.
Segarran 9:
SABER
Damage (+3):   6 slashing damage (or 13 on a crit)

Range:   5 ft. (melee)


Segarran 9:
SABER
Damage (+3):   5 slashing damage (or 7 on a crit)

Range:   5 ft. (melee)


Segarran 9:
BITE
Damage (+3):   5 piercing damage (or 11 on a crit)

Range:   5 ft. (melee)


Kal: ... Kal takes 2 damage (Current HP is now 124 of 136).
Giant Crocodile:
BITE
Damage (+5):   31 piercing damage (or 46 on a crit)

Range:   5 ft. (melee)
Notes:   Hit target is grappled and restrained (DC 16)


Giant Crocodile:
TAIL
Damage (+5):   16 bludgeoning damage (or 29 on a crit)

Range:   10 ft. (melee)
Notes:   DC 16 STR or be knocked prone


Earth Elemental: ... Earth Elemental takes 15 damage (Current HP is now 96 of 146).
Giant Crocodile 1:
BITE
Damage (+5):   21 piercing damage (or 36 on a crit)

Range:   5 ft. (melee)
Notes:   Hit target is grappled and restrained (DC 16)


Giant Crocodile 1:
TAIL
Damage (+5):   16 bludgeoning damage (or 27 on a crit)

Range:   10 ft. (melee)
Notes:   DC 16 STR or be knocked prone


Earth Elemental: ... Earth Elemental takes 8 damage (Current HP is now 88 of 146).
Earth Elemental:
  Str Save  
   Saving Throw:   16 (11
   w/(dis)Adv:   18 (13

Kal has received initiative.
DM: (Round 4) Current states for Kal are...
Kal:
GREATAXE OF SHARPNESS GWM - RAGE
Attack (+4):   10 ...  (or 9 with Adv./Dis.)
Damage (+18):   19 slashing damage (or 36 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 14 slashing damage.
Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.


Kal:
GREATAXE OF SHARPNESS GWM - RAGE
Attack (+4):   7 ...  (or 16 with Adv./Dis.)
Damage (+18):   23 slashing damage (or 45 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 14 slashing damage.
Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.


Roheen Ademi has received initiative.
DM: (Round 4) Current states for Roheen Ademi are...
Roheen Ademi:
LONGBOW -SHARPSHOOTER
 I don't need accuracy!!
Attack (+6):   25 ...  (or 12 with Adv./Dis.)
Damage (+15):   17 piercing damage (or 20 on a crit)

Range:   150/600
Properties:   Ammunition, Heavy, Two-handed
Notes:   Ignores all but full cover and range penalties


Roheen Ademi:
LONGBOW -SHARPSHOOTER
 I don't need accuracy!!
Attack (+6):   10 ...  (or **CRIT** 26 with Adv./Dis.)
Damage (+15):   19 piercing damage (or 27 on a crit)

Range:   150/600
Properties:   Ammunition, Heavy, Two-handed
Notes:   Ignores all but full cover and range penalties


Roheen Ademi:
  Precision Attack  
 Attack:   15 (15), or 13 (13) 
 Effect:   When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied. d10 Superiority Die Roll: 1

Roheen Ademi:
  ACTION SURGE  
 Attack:   6 (6), or 11 (11) 
 Effect:   On your turn, you can take one additional action on top of your regular action and a possible bonus action.

Roheen Ademi:
LONGBOW -SHARPSHOOTER
 I don't need accuracy!!
Attack (+6):   24 ...  (or 10 with Adv./Dis.)
Damage (+15):   19 piercing damage (or 27 on a crit)

Range:   150/600
Properties:   Ammunition, Heavy, Two-handed
Notes:   Ignores all but full cover and range penalties


Giant Crocodile:
   Giant Crocodile regained 0 Hit Die.   
   Giant Crocodile's Encounter powers reset.   
   Giant Crocodile's Daily powers reset.   

Roheen Ademi:
LONGBOW -SHARPSHOOTER
 I don't need accuracy!!
Attack (+6):   7 ...  (or 12 with Adv./Dis.)
Damage (+15):   17 piercing damage (or 18 on a crit)

Range:   150/600
Properties:   Ammunition, Heavy, Two-handed
Notes:   Ignores all but full cover and range penalties


Earth Elemental has received initiative.
DM: (Round 4) Current states for Earth Elemental are...
Earth Elemental:
  Multiattack  
 Effect:    The elemental can make two slam attacks

Earth Elemental:
  Slam  
  ♦ Melee weapon ♦  
 Reach:   10 feet 
 Target:  
 Attack:   27 (19), or 14 (6) 
 Damage:   8 bludgeoning damage (or 30 on a crit) 

Earth Elemental:
  Slam  
  ♦ Melee weapon ♦  
 Reach:   10 feet 
 Target:  
 Attack:   24 (16), or 11 (3) 
 Damage:   14 bludgeoning damage (or 16 on a crit) 

Roheen Ademi:
  Con Save  
   Saving Throw:   27 (19
   w/(dis)Adv:   12 (4
  Additionally:  
   1)   Advantage vs Charm 

* DM rolls: 12d8 => 64
Roheen Ademi: ... Roheen Ademi takes 16 damage (Current HP is now 91 of 107).
Prince Nari:
LONGBOW
Attack (+10):   19 ...  (or 25 with Adv./Dis.)
Damage (+6):   11 piercing damage (or 12 on a crit)

Range:   150/600
Properties:   Ammunition, Heavy, Two-handed


Roheen Ademi: ... Roheen Ademi takes 11 damage (Current HP is now 80 of 107).
Prince Nari:
LONGBOW
Attack (+10):   28 ...  (or 17 with Adv./Dis.)
Damage (+6):   7 piercing damage (or 12 on a crit)

Range:   150/600
Properties:   Ammunition, Heavy, Two-handed


Roheen Ademi: ... Roheen Ademi takes 7 damage (Current HP is now 73 of 107).
Azizullah has received initiative.
DM: (Round 4) Current states for Azizullah are...
Azizullah:
  Fireball  
 Range:   150 ft. 
 Target:   20 ft. radius 
 Attack:   10 (1), or 11 (2) 
 Save DC:   17 (vs. DEX
 Hit:   A target takes 8d6 + 5 (Cha mod) fire damage 
 Miss:   Save for half dmg
 Effect:   The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Elemental Adept Feat: Ignore Fire Resistance
Fire in Blood: Add Cha mod to Fire Dmg

Azizullah: Azizullah spends 5 Spell Points and the new total is 49.
Awatef:
  Dex Save  
   Saving Throw:   14  
   w/(dis)Adv:   5  

Giant Crocodile:
  Dex Save  
   Saving Throw:   16  
   w/(dis)Adv:   16  

Azizullah: Rolling 8d6... 1, 5, 6, 4, 3, 1, 2, 1... for a total of: 23.

Elemental Adept Feat: Treat any 1 on a dmg die as a 2 when spell deals FIRE dmg.
Azizullah: Azizullah spends 2 Sorcery Points and the new total is 10.
Azizullah:
  Fire Bolt  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   26 (17), or 11 (2) 
 Hit:   Target takes 2d10+5 (Cha mod) Fire Dmg 
 Effect:   You hurl a mote of fire at a creature or object within range. A flammable object hit by this spell ignites if it is not being worn or carried.

Elemental Adept Feat: Ignore Fire Resistance
Fire in Blood: Add Cha mod to Fire Dmg
Wand of the War Mage: Ignore half cover

Azizullah: Rolling 2d10... 2, 1... for a total of: 3.

Elemental Adept Feat: Treat any 1 on a dmg die as a 2 when spell deals FIRE dmg.
Faruq has received initiative.
DM: (Round 4) Current states for Faruq are...
Concentration ~
Faruq:
  Eldritch Blast  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   22 (11), or 13 (2) 
 Damage:   13 Force damage (or 14 on a crit) 
 Effect:   A surge of bluish energy, akin to a jet of water streaks toward a creature within range.

Faruq:
  Eldritch Blast  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   12 (1), or 27 (16) 
 Damage:   11 Force damage (or 15 on a crit) 
 Effect:   A surge of bluish energy, akin to a jet of water streaks toward a creature within range.

Table D20 (Faruq):
Segarran:
CROSSBOW - LIGHT
Damage (+1):   8 piercing damage (or 16 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Faruq:
 SHIELD (cast at Level 1)
 1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the Magic Missile spell
Range: Self
Components: V, S
Duration: 1 round
Difficulty Class: DC17 (8+5+4)

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from Magic Missile.
  Faruq has used their Reaction  
  Faruq is now Shielded  
Faruq: Faruq spends 2 Spell Points and has 7 remaining.
Segarran 1:
CROSSBOW - LIGHT
Damage (+1):   3 piercing damage (or 10 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Segarran 5:
CROSSBOW - LIGHT
Damage (+1):   2 piercing damage (or 4 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Segarran 6:
CROSSBOW - LIGHT
Damage (+1):   5 piercing damage (or 13 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Segarran 9:
CROSSBOW - LIGHT
Damage (+1):   7 piercing damage (or 14 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Giant Crocodile:
BITE
Damage (+5):   23 piercing damage (or 41 on a crit)

Range:   5 ft. (melee)
Notes:   Hit target is grappled and restrained (DC 16)


Giant Crocodile:
TAIL
Damage (+5):   16 bludgeoning damage (or 23 on a crit)

Range:   10 ft. (melee)
Notes:   DC 16 STR or be knocked prone


Earth Elemental: ... Earth Elemental takes 8 damage (Current HP is now 80 of 146).
Earth Elemental:
  Str Save  
   Saving Throw:   17 (12
   w/(dis)Adv:   19 (14

Giant Crocodile 1:
BITE
Damage (+5):   16 piercing damage (or 36 on a crit)

Range:   5 ft. (melee)
Notes:   Hit target is grappled and restrained (DC 16)


Giant Crocodile 1:
TAIL
Damage (+5):   17 bludgeoning damage (or 20 on a crit)

Range:   10 ft. (melee)
Notes:   DC 16 STR or be knocked prone


Earth Elemental: ... Earth Elemental takes 8 damage (Current HP is now 72 of 146).
Earth Elemental:
  Str Save  
   Saving Throw:   20 (15
   w/(dis)Adv:   6 (1

Kal has received initiative.
DM: (Round 5) Current states for Kal are...
Kal:
GREATAXE OF SHARPNESS GWM - RAGE
Attack (+4):   19 ...  (or 18 with Adv./Dis.)
Damage (+18):   23 slashing damage (or 43 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 14 slashing damage.
Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.


Kal:
GREATAXE OF SHARPNESS GWM - RAGE
Attack (+4):   6 ...  (or 9 with Adv./Dis.)
Damage (+18):   28 slashing damage (or 48 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 14 slashing damage.
Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.


Roheen Ademi has received initiative.
DM: (Round 5) Current states for Roheen Ademi are...
Roheen Ademi:
LONGBOW -SHARPSHOOTER
 I don't need accuracy!!
Attack (+6):   7 ...  (or 11 with Adv./Dis.)
Damage (+15):   16 piercing damage (or 17 on a crit)

Range:   150/600
Properties:   Ammunition, Heavy, Two-handed
Notes:   Ignores all but full cover and range penalties


Roheen Ademi:
LONGBOW -SHARPSHOOTER
 I don't need accuracy!!
Attack (+6):   13 ...  (or 10 with Adv./Dis.)
Damage (+15):   21 piercing damage (or 29 on a crit)

Range:   150/600
Properties:   Ammunition, Heavy, Two-handed
Notes:   Ignores all but full cover and range penalties


Roheen Ademi:
  Precision Attack  
 Attack:   10 (10), or 18 (18) 
 Effect:   When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied. d10 Superiority Die Roll: 6

Earth Elemental has received initiative.
DM: (Round 5) Current states for Earth Elemental are...
Bloodied ~
Earth Elemental:
  Multiattack  
 Effect:    The elemental can make two slam attacks

Earth Elemental:
  Slam  
  ♦ Melee weapon ♦  
 Reach:   10 feet 
 Target:  
 Attack:   15 (7), or 25 (17) 
 Damage:   12 bludgeoning damage (or 32 on a crit) 

Earth Elemental:
  Slam  
  ♦ Melee weapon ♦  
 Reach:   10 feet 
 Target:  
 Attack:   12 (4), or 9 (1) 
 Damage:   12 bludgeoning damage (or 24 on a crit) 

Giant Crocodile:
TAIL
Damage (+5):   19 bludgeoning damage (or 26 on a crit)

Range:   10 ft. (melee)
Notes:   DC 16 STR or be knocked prone


Kal: ... Kal takes 9 damage (Current HP is now 115 of 136).
Kal:
  Str Save  
   Saving Throw:   14 (5
   w/(dis)Adv:   13 (4
  Additionally:  
   1)   Ring of Protection: +1 to all saves 
   2)   Advantage on Dexterity saves 
   3)   Advantage on Strength saves when raging 

Kal:
  Kal is lying Prone  
Giant Crocodile:
BITE
Damage (+5):   22 piercing damage (or 38 on a crit)

Range:   5 ft. (melee)
Notes:   Hit target is grappled and restrained (DC 16)


Table D20 (Faruq):
Prince Nari:
SCIMITAR
Attack (+10):   21 ...  (or 16 with Adv./Dis.)
Damage (+8):   9 slashing damage (or 13 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light


Faruq: ... Faruq takes 9 damage (Current HP is now 54 of 95).
Concentration Check (DC10)
  Con Save  
   Saving Throw:   14 (10
   w/(dis)Adv:   8 (4
  Additionally:  
   1)   Advantage vs. attacks from Creatures or Spells of flame, sand, sea or wind. 
   2)   Ring of Protection: +1 on all saves 

Prince Nari:
SCIMITAR
Attack (+10):   18 ...  (or 21 with Adv./Dis.)
Damage (+8):   13 slashing damage (or 17 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light


Table D20 (Faruq):
Azizullah has received initiative.
DM: (Round 5) Current states for Azizullah are...
Azizullah:
  Fireball  
 Range:   150 ft. 
 Target:   20 ft. radius 
 Attack:   18 (9), or 20 (11) 
 Save DC:   17 (vs. DEX
 Hit:   A target takes 8d6 + 5 (Cha mod) fire damage 
 Miss:   Save for half dmg
 Effect:   The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Elemental Adept Feat: Ignore Fire Resistance
Fire in Blood: Add Cha mod to Fire Dmg

Azizullah: Azizullah spends 5 Spell Points and the new total is 44.
Segarran:
  Dex Save  
   Saving Throw:   12  
   w/(dis)Adv:   16  

Segarran 1:
  Dex Save  
   Saving Throw:   4  
   w/(dis)Adv:   14  

Segarran 5:
  Dex Save  
   Saving Throw:   3  
   w/(dis)Adv:   12  

Segarran 6:
  Dex Save  
   Saving Throw:   16  
   w/(dis)Adv:   5  

Azizullah: Rolling 8d6... 4, 6, 1, 5, 2, 1, 1, 6... for a total of: 26.

Elemental Adept Feat: Treat any 1 on a dmg die as a 2 when spell deals FIRE dmg.
Faruq has received initiative.
DM: (Round 5) Current states for Faruq are...
Concentration ~
Azizullah: Azizullah spends 2 Sorcery Points and the new total is 8.
Azizullah:
  Fire Bolt  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   13 (4), or 13 (4) 
 Hit:   Target takes 2d10+5 (Cha mod) Fire Dmg 
 Effect:   You hurl a mote of fire at a creature or object within range. A flammable object hit by this spell ignites if it is not being worn or carried.

Elemental Adept Feat: Ignore Fire Resistance
Fire in Blood: Add Cha mod to Fire Dmg
Wand of the War Mage: Ignore half cover

Faruq: Faruq is casting Misty Step as a level 2 spell
... Save DC
17 / Spell ability +5 / Spell attack +9
Faruq:
  Eldritch Blast  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   15 (4), or 19 (8) 
 Damage:   9 Force damage (or 11 on a crit) 
 Effect:   A surge of bluish energy, akin to a jet of water streaks toward a creature within range.

Faruq:
  Eldritch Blast  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   31 - CRITICAL (20), or 19 (8) 
 Damage:   11 Force damage (or 16 on a crit) 
 Effect:   A surge of bluish energy, akin to a jet of water streaks toward a creature within range.

Faruq: Faruq spends 3 Spell Points and has 4 remaining.
Segarran 1:
SABER
Damage (+3):   7 slashing damage (or 10 on a crit)

Range:   5 ft. (melee)


Segarran 1:
SABER
Damage (+3):   8 slashing damage (or 14 on a crit)

Range:   5 ft. (melee)


Segarran 1:
BITE
Damage (+3):   8 piercing damage (or 13 on a crit)

Range:   5 ft. (melee)


Kal: ... Kal takes 11 damage (Current HP is now 104 of 136).
Segarran 5:
CROSSBOW - LIGHT
Damage (+1):   9 piercing damage (or 17 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


1st: 2 pts
2nd: 3 pts
3rd: 5pts
4th: 6pts
5th: 7pts
Segarran 6:
CROSSBOW - LIGHT
Damage (+1):   4 piercing damage (or 5 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Segarran 9:
CROSSBOW - LIGHT
Damage (+1):   9 piercing damage (or 15 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Azizullah:
  Shield  
 Range:   Self 
 Attack:   19 (19), or 17 (17) 
 Effect:   An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Azizullah: Azizullah spends 2 Spell Points and the new total is 42.
Giant Crocodile:
TAIL
Damage (+5):   19 bludgeoning damage (or 28 on a crit)

Range:   10 ft. (melee)
Notes:   DC 16 STR or be knocked prone


Earth Elemental: ... Earth Elemental takes 9 damage (Current HP is now 63 of 146).
Earth Elemental:
  Str Save  
   Saving Throw:   20 (15
   w/(dis)Adv:   22 (17

Giant Crocodile:
BITE
Damage (+5):   19 piercing damage (or 45 on a crit)

Range:   5 ft. (melee)
Notes:   Hit target is grappled and restrained (DC 16)


Earth Elemental: ... Earth Elemental takes 9 damage (Current HP is now 54 of 146).
Giant Crocodile 1:
TAIL
Damage (+5):   12 bludgeoning damage (or 22 on a crit)

Range:   10 ft. (melee)
Notes:   DC 16 STR or be knocked prone


Earth Elemental: ... Earth Elemental takes 6 damage (Current HP is now 48 of 146).
Earth Elemental:
  Str Save  
   Saving Throw:   17 (12
   w/(dis)Adv:   18 (13

Giant Crocodile 1:
BITE
Damage (+5):   21 piercing damage (or 38 on a crit)

Range:   5 ft. (melee)
Notes:   Hit target is grappled and restrained (DC 16)


Earth Elemental: ... Earth Elemental takes 10 damage (Current HP is now 38 of 146).
Kal has received initiative.
DM: (Round 6) Current states for Kal are...
Prone ~
Kal:
GREATAXE OF SHARPNESS GWM - RAGE
Attack (+4):   17 ...  (or 18 with Adv./Dis.)
Damage (+18):   30 slashing damage (or 38 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 14 slashing damage.
Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.


Kal:
GREATAXE OF SHARPNESS GWM - RAGE
Attack (+4):   11 ...  (or 19 with Adv./Dis.)
Damage (+18):   21 slashing damage (or 29 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 14 slashing damage.
Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.


Roheen Ademi has received initiative.
DM: (Round 6) Current states for Roheen Ademi are...
Roheen Ademi:
LONGBOW
Attack (+11):   14 ...  (or 29 with Adv./Dis.)
Damage (+5):   13 piercing damage (or 19 on a crit)

Range:   150/600
Properties:   Ammunition, Heavy, Two-handed
Notes:   Ignores all but full cover and range penalties


Roheen Ademi:
  Precision Attack  
 Attack:   5 (5), or 12 (12) 
 Effect:   When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied. d10 Superiority Die Roll: 9

Segarran 5:
  Con Save  
   Saving Throw:   10  
   w/(dis)Adv:   13  

Table D10 (Roheen Ademi):
Table D10 (Roheen Ademi):
Table D10 (Roheen Ademi):
Table D10 (Roheen Ademi):
Table D10 (Roheen Ademi):
Table D10 (Roheen Ademi):
Roheen Ademi:
LONGBOW
Attack (+11):   **CRIT** 31 ...  (or 16 with Adv./Dis.)
Damage (+5):   13 piercing damage (or 16 on a crit)

Range:   150/600
Properties:   Ammunition, Heavy, Two-handed
Notes:   Ignores all but full cover and range penalties


Segarran 6:
  Con Save  
   Saving Throw:   8  
   w/(dis)Adv:   6  

Roheen Ademi: \roll12d10
* Fab P rolls: 12d10 => 77
Earth Elemental has received initiative.
DM: (Round 6) Current states for Earth Elemental are...
Bloodied ~
Earth Elemental:
  Multiattack  
 Effect:    The elemental can make two slam attacks

Earth Elemental:
  Slam  
  ♦ Melee weapon ♦  
 Reach:   10 feet 
 Target:  
 Attack:   12 (4), or 22 (14) 
 Damage:   13 bludgeoning damage (or 19 on a crit) 

Earth Elemental:
  Slam  
  ♦ Melee weapon ♦  
 Reach:   10 feet 
 Target:  
 Attack:   28 - CRITICAL (20), or 16 (8) 
 Damage:   19 bludgeoning damage (or 14 on a crit) 

Kal:
GREATAXE OF SHARPNESS GWM - RAGE
Attack (+4):   9 ...  (or 23 with Adv./Dis.)
Damage (+18):   19 slashing damage (or 37 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 14 slashing damage.
Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.


Giant Crocodile:
TAIL
Damage (+5):   16 bludgeoning damage (or 26 on a crit)

Range:   10 ft. (melee)
Notes:   DC 16 STR or be knocked prone


Roheen Ademi: ... Roheen Ademi takes 16 damage (Current HP is now 57 of 107).
Faruq: now you can get them both without hitting the E.Elemental :)
Roheen Ademi:
  Str Save  
   Saving Throw:   20 (13
   w/(dis)Adv:   8 (1
  Additionally:  
   1)   Advantage vs Charm 

Giant Crocodile:
BITE
Damage (+5):   31 piercing damage (or 50 on a crit)

Range:   5 ft. (melee)
Notes:   Hit target is grappled and restrained (DC 16)


Roheen Ademi:
  Parry  
 Attack:   20 - CRITICAL (20), or 20 - CRITICAL (20) 
 Effect:   When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier. d10 Superiority Die Roll: 2

  Roheen Ademi has used their Reaction  
Roheen Ademi: ... Roheen Ademi takes 24 damage (Current HP is now 33 of 107).
Giant Crocodile:
  Giant Crocodile has been Grappled  
Roheen Ademi:
  Roheen Ademi has been Grappled  
Roheen Ademi:
  Roheen Ademi has been Restrained  
Kal:
  Kal is Stunned  
Azizullah has received initiative.
DM: (Round 6) Current states for Azizullah are...
Azizullah:
  Banishment  
 Range:   60 ft. 
 Target:   1 Target 
 Attack:   22 (13), or 28 (19) 
 Save DC:   17 (vs. CHA
 Effect:   If the target is native to the plane of existence you are on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
If the target is native to a different plane of existence than the one you are on, the target is banished with a faint popping noise, returning to its home plane.
If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target does not return.

At Higher Levels: Target one additional creature for each slot level above 4th.

Duration: Concentration, up to 1 minute

Azizullah: Azizullah spends 6 Spell Points and the new total is 36.
Prince Nari:
  Cha Save  
   Saving Throw:   14  
   w/(dis)Adv:   17  

Azizullah:
  Azizullah is Concentrating  
Faruq has received initiative.
DM: (Round 6) Current states for Faruq are...
Concentration ~
Faruq:
  Eldritch Blast  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   15 (4), or 31 - CRITICAL (20) 
 Damage:   13 Force damage (or 14 on a crit) 
 Effect:   A surge of bluish energy, akin to a jet of water streaks toward a creature within range.

Faruq:
  Eldritch Blast  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   12 (1), or 29 (18) 
 Damage:   11 Force damage (or 18 on a crit) 
 Effect:   A surge of bluish energy, akin to a jet of water streaks toward a creature within range.

Segarran 1:
SABER
Damage (+3):   7 slashing damage (or 10 on a crit)

Range:   5 ft. (melee)


Segarran 1:
SABER
Damage (+3):   11 slashing damage (or 13 on a crit)

Range:   5 ft. (melee)


Segarran 1:
BITE
Damage (+3):   7 piercing damage (or 8 on a crit)

Range:   5 ft. (melee)


Kal: ... Kal takes 12 damage (Current HP is now 92 of 136).
Segarran 9:
CROSSBOW - LIGHT
Damage (+1):   6 piercing damage (or 14 on a crit)

Range:   80/320
Properties:   Ammunition, Loading, Two-handed


Azizullah:
  Shield  
 Range:   Self 
 Attack:   12 (12), or 5 (5) 
 Effect:   An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Azizullah: Azizullah spends 2 Spell Points and the new total is 34.
Giant Crocodile 1:
TAIL
Damage (+5):   15 bludgeoning damage (or 27 on a crit)

Range:   10 ft. (melee)
Notes:   DC 16 STR or be knocked prone


Earth Elemental: ... Earth Elemental takes 7 damage (Current HP is now 31 of 146).
Earth Elemental:
  Str Save  
   Saving Throw:   12 (7
   w/(dis)Adv:   24 (19

Earth Elemental:
  Earth Elemental is lying Prone  
Giant Crocodile 1:
BITE
Damage (+5):   23 piercing damage (or 40 on a crit)

Range:   5 ft. (melee)
Notes:   Hit target is grappled and restrained (DC 16)


Earth Elemental: ... Earth Elemental takes 11 damage (Current HP is now 20 of 146).
Earth Elemental:
  Earth Elemental is lying Prone  
Kal has received initiative.
DM: (Round 7) Current states for Kal are...
Stunned ~
Kal:
  Con Save  
   Saving Throw:   13 (4
   w/(dis)Adv:   14 (5
  Additionally:  
   1)   Ring of Protection: +1 to all saves 
   2)   Advantage on Dexterity saves 
   3)   Advantage on Strength saves when raging 

Roheen Ademi has received initiative.
DM: (Round 7) Current states for Roheen Ademi are...
Grappled ~ Bloodied ~ Restrained ~
Giant Crocodile:
BITE
Damage (+5):   25 piercing damage (or 33 on a crit)

Range:   5 ft. (melee)
Notes:   Hit target is grappled and restrained (DC 16)


Roheen Ademi: is making a Acrobatics check...
Roheen Ademi:
  Second Wind  
 Target:   Self 
 Attack:   15 (15), or 16 (16) 
 Damage:   8 untyped damage  
 Effect:   You regain this much in hit points

  Roheen Ademi has used their Bonus Action  
Roheen Ademi: spends a Hit Die to gain 10 hp... 0hp wasted.
Roheen Ademi: ... Roheen Ademi takes 2 damage (Current HP is now 41 of 107).
Earth Elemental has received initiative.
DM: (Round 7) Current states for Earth Elemental are...
Bloodied ~ Prone ~
Earth Elemental:
  Multiattack  
 Effect:    The elemental can make two slam attacks

Earth Elemental:
  Slam  
  ♦ Melee weapon ♦  
 Reach:   10 feet 
 Target:  
 Attack:   23 (15), or 22 (14) 
 Damage:   20 bludgeoning damage (or 28 on a crit) 

Earth Elemental:
  Slam  
  ♦ Melee weapon ♦  
 Reach:   10 feet 
 Target:  
 Attack:   25 (17), or 27 (19) 
 Damage:   15 bludgeoning damage (or 26 on a crit) 

Giant Crocodile:
BITE
Damage (+5):   16 piercing damage (or 37 on a crit)

Range:   5 ft. (melee)
Notes:   Hit target is grappled and restrained (DC 16)


Roheen Ademi: ... Roheen Ademi takes 16 damage (Current HP is now 25 of 107).
Giant Crocodile:
TAIL
Damage (+5):   14 bludgeoning damage (or 22 on a crit)

Range:   10 ft. (melee)
Notes:   DC 16 STR or be knocked prone


Earth Elemental: ... Earth Elemental takes 14 damage (Current HP is now 6 of 146).
Earth Elemental:
  Str Save  
   Saving Throw:   19 (14
   w/(dis)Adv:   8 (3

Azizullah has received initiative.
DM: (Round 7) Current states for Azizullah are...
Concentration ~
Azizullah:
  Fire Bolt  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   14 (5), or 22 (13) 
 Hit:   Target takes 2d10+5 (Cha mod) Fire Dmg 
 Effect:   You hurl a mote of fire at a creature or object within range. A flammable object hit by this spell ignites if it is not being worn or carried.

Elemental Adept Feat: Ignore Fire Resistance
Fire in Blood: Add Cha mod to Fire Dmg
Wand of the War Mage: Ignore half cover

Azizullah: Azizullah spends 2 Sorcery Points and the new total is 6.
Azizullah:
  Fire Bolt  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   26 (17), or 11 (2) 
 Hit:   Target takes 2d10+5 (Cha mod) Fire Dmg 
 Effect:   You hurl a mote of fire at a creature or object within range. A flammable object hit by this spell ignites if it is not being worn or carried.

Elemental Adept Feat: Ignore Fire Resistance
Fire in Blood: Add Cha mod to Fire Dmg
Wand of the War Mage: Ignore half cover

Azizullah: Rolling 2d10... 5, 9... for a total of: 14.

Elemental Adept Feat: Treat any 1 on a dmg die as a 2 when spell deals FIRE dmg.
Faruq has received initiative.
DM: (Round 7) Current states for Faruq are...
Concentration ~
Faruq:
  Eldritch Blast  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   18 (7), or 23 (12) 
 Damage:   7 Force damage (or 9 on a crit) 
 Effect:   A surge of bluish energy, akin to a jet of water streaks toward a creature within range.

Faruq:
  Eldritch Blast  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   17 (6), or 28 (17) 
 Damage:   7 Force damage (or 17 on a crit) 
 Effect:   A surge of bluish energy, akin to a jet of water streaks toward a creature within range.

Segarran 1:
SABER
Damage (+3):   8 slashing damage (or 14 on a crit)

Range:   5 ft. (melee)


Segarran 1:
SABER
Damage (+3):   9 slashing damage (or 14 on a crit)

Range:   5 ft. (melee)


Segarran 1:
BITE
Damage (+3):   5 piercing damage (or 11 on a crit)

Range:   5 ft. (melee)


Kal: ... Kal takes 6 damage (Current HP is now 86 of 136).
Segarran 9:
  Multiattack  
  ♦ Melee Weapon Attack ♦  
 Effect:   The segarran makes two saber attacks, and one bite attack.

Segarran 9:
SABER
Damage (+3):   7 slashing damage (or 10 on a crit)

Range:   5 ft. (melee)


Azizullah:
  Shield  
 Range:   Self 
 Attack:   7 (7), or 10 (10) 
 Effect:   An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Azizullah: Azizullah spends 2 Spell Points and the new total is 32.
Segarran 9:
SABER
Damage (+3):   5 slashing damage (or 8 on a crit)

Range:   5 ft. (melee)


Faruq curently has 4 Warlock Spell Points left.
Segarran 9:
BITE
Damage (+3):   4 piercing damage (or 10 on a crit)

Range:   5 ft. (melee)


1st: 2 pts
2nd: 3 pts
3rd: 5pts
4th: 6pts
5th: 7pts
Giant Crocodile 1:
TAIL
Damage (+5):   11 bludgeoning damage (or 20 on a crit)

Range:   10 ft. (melee)
Notes:   DC 16 STR or be knocked prone


Giant Crocodile 1:
BITE
Damage (+5):   20 piercing damage (or 42 on a crit)

Range:   5 ft. (melee)
Notes:   Hit target is grappled and restrained (DC 16)


Kal has received initiative.
DM: (Round 8) Current states for Kal are...
Stunned ~
Kal:
  Con Save  
   Saving Throw:   13 (4
   w/(dis)Adv:   15 (6
  Additionally:  
   1)   Ring of Protection: +1 to all saves 
   2)   Advantage on Dexterity saves 
   3)   Advantage on Strength saves when raging 

Roheen Ademi has received initiative.
DM: (Round 8) Current states for Roheen Ademi are...
Bloodied ~
Roheen Ademi:
SCIMITAR
 Burn, bitch!
Attack (+9):   21 ...  (or 23 with Adv./Dis.)
Damage (+5):   10 slashing damage (or 11 on a crit)
Extra Damage:   8 fire damage (or 14 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light
Notes:   This is a magical weapon attack


Roheen Ademi:
SCIMITAR
 Burn, bitch!
Attack (+9):   19 ...  (or 17 with Adv./Dis.)
Damage (+5):   10 slashing damage (or 16 on a crit)
Extra Damage:   8 fire damage (or 15 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light
Notes:   This is a magical weapon attack


Giant Crocodile:
TAIL
Damage (+5):   16 bludgeoning damage (or 28 on a crit)

Range:   10 ft. (melee)
Notes:   DC 16 STR or be knocked prone


Roheen Ademi:
  Riposte  
 Attack:   4 (4), or 17 (17) 
 Effect:   When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll. d10 Superiority Die Roll: 10

  Roheen Ademi has used their Reaction  
Roheen Ademi:
SCIMITAR
 Burn, bitch!
Attack (+9):   21 ...  (or 13 with Adv./Dis.)
Damage (+5):   9 slashing damage (or 14 on a crit)
Extra Damage:   9 fire damage (or 20 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light
Notes:   This is a magical weapon attack


Azizullah has received initiative.
DM: (Round 8) Current states for Azizullah are...
Concentration ~
Azizullah:
  Wall of Fire  
 Range:   120 ft. 
 Attack:   11 (2), or 14 (5) 
 Save DC:   17 (vs. DEX
 Hit:   5d8 + 5 (Cha Mod) Fire Dmg 
 Miss:   Half dmg
 Effect:   You create a wall of fire on a solid surface within range. You can make the wall up to 60 ft long, 20 ft high, and 1 ft thick, or a ringed wall up to 20 ft in diameter, 20 ft high, and 1 ft thick. The wall is opaque and lasts for the duration.

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 ft of that side or inside the wall. A creature takes the same dmg when it enters the wall for the 1st time on a turn or ends its turn there. The other side o f the wall deals no dmg.

At Higher Levels: Dmg increases by 1d8 for each slot level above 4th.

Duration: Concentration, up to 1 minute

Elemental Adept Feat: Ignore Fire Resistance
Fire in Blood: Add Cha mod to Fire Dmg

Azizullah: Rolling 5d8... 2, 6, 6, 3, 2... for a total of: 19.

Elemental Adept Feat: Treat any 1 on a dmg die as a 2 when spell deals FIRE dmg.
Awatef:
  Dex Save  
   Saving Throw:   7  
   w/(dis)Adv:   5  

Segarran 9:
  Dex Save  
   Saving Throw:   11  
   w/(dis)Adv:   6  

Azizullah: Azizullah spends 2 Sorcery Points and the new total is 4.
Azizullah:
  Fire Bolt  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   22 (13), or 21 (12) 
 Hit:   Target takes 2d10+5 (Cha mod) Fire Dmg 
 Effect:   You hurl a mote of fire at a creature or object within range. A flammable object hit by this spell ignites if it is not being worn or carried.

Elemental Adept Feat: Ignore Fire Resistance
Fire in Blood: Add Cha mod to Fire Dmg
Wand of the War Mage: Ignore half cover

Azizullah: Rolling 2d10... 4, 8... for a total of: 12.

Elemental Adept Feat: Treat any 1 on a dmg die as a 2 when spell deals FIRE dmg.
Faruq has received initiative.
DM: (Round 8) Current states for Faruq are...
Concentration ~
Faruq:
  Eldritch Blast  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   27 (16), or 19 (8) 
 Damage:   15 Force damage (or 18 on a crit) 
 Effect:   A surge of bluish energy, akin to a jet of water streaks toward a creature within range.

Faruq:
  Eldritch Blast  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   12 (1), or 12 (1) 
 Damage:   13 Force damage (or 23 on a crit) 
 Effect:   A surge of bluish energy, akin to a jet of water streaks toward a creature within range.

Segarran 1:
SABER
Damage (+3):   11 slashing damage (or 17 on a crit)

Range:   5 ft. (melee)


Segarran 1:
SABER
Damage (+3):   8 slashing damage (or 13 on a crit)

Range:   5 ft. (melee)


Segarran 1:
BITE
Damage (+3):   7 piercing damage (or 13 on a crit)

Range:   5 ft. (melee)


Kal: ... Kal takes 7 damage (Current HP is now 79 of 136).
Giant Crocodile 1:
TAIL
Damage (+5):   11 bludgeoning damage (or 18 on a crit)

Range:   10 ft. (melee)
Notes:   DC 16 STR or be knocked prone


Azizullah:
  Shield  
 Range:   Self 
 Attack:   16 (16), or 19 (19) 
 Effect:   An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Azizullah: Azizullah spends 2 Spell Points and the new total is 30.
Giant Crocodile 1:
BITE
Damage (+5):   25 piercing damage (or 50 on a crit)

Range:   5 ft. (melee)
Notes:   Hit target is grappled and restrained (DC 16)


Kal has received initiative.
DM: (Round 9) Current states for Kal are...
Stunned ~
Kal:
  Con Save  
   Saving Throw:   12 (3
   w/(dis)Adv:   10 (1
  Additionally:  
   1)   Ring of Protection: +1 to all saves 
   2)   Advantage on Dexterity saves 
   3)   Advantage on Strength saves when raging 

Roheen Ademi has received initiative.
DM: (Round 9) Current states for Roheen Ademi are...
Bloodied ~
Roheen Ademi:
SCIMITAR
 Burn, bitch!
Attack (+9):   12 ...  (or 22 with Adv./Dis.)
Damage (+5):   9 slashing damage (or 12 on a crit)
Extra Damage:   6 fire damage (or 11 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light
Notes:   This is a magical weapon attack


Roheen Ademi:
SCIMITAR
 Burn, bitch!
Attack (+9):   24 ...  (or 18 with Adv./Dis.)
Damage (+5):   10 slashing damage (or 16 on a crit)
Extra Damage:   4 fire damage (or 13 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light
Notes:   This is a magical weapon attack


Faruq: Does she take damage when she starts her turn in the fire?
Roheen Ademi:
  Con Save  
   Saving Throw:   13 (5
   w/(dis)Adv:   20 (12
  Additionally:  
   1)   Advantage vs Charm 

* DM rolls: 11d8 => 56
Roheen Ademi: ... Roheen Ademi takes 28 damage (Current HP is now -3 of 107).
Prince Nari:
SCIMITAR
Attack (+10):   14 ...  (or 17 with Adv./Dis.)
Damage (+8):   14 slashing damage (or 16 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light


Prince Nari:
SCIMITAR
Attack (+10):   13 ...  (or 11 with Adv./Dis.)
Damage (+8):   10 slashing damage (or 16 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light


Azizullah has received initiative.
DM: (Round 9) Current states for Azizullah are...
Concentration ~
Azizullah:
  Wall of Fire  
 Range:   120 ft. 
 Attack:   22 (13), or 14 (5) 
 Save DC:   17 (vs. DEX
 Hit:   5d8 + 5 (Cha Mod) Fire Dmg 
 Miss:   Half dmg
 Effect:   You create a wall of fire on a solid surface within range. You can make the wall up to 60 ft long, 20 ft high, and 1 ft thick, or a ringed wall up to 20 ft in diameter, 20 ft high, and 1 ft thick. The wall is opaque and lasts for the duration.

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 ft of that side or inside the wall. A creature takes the same dmg when it enters the wall for the 1st time on a turn or ends its turn there. The other side o f the wall deals no dmg.

At Higher Levels: Dmg increases by 1d8 for each slot level above 4th.

Duration: Concentration, up to 1 minute

Elemental Adept Feat: Ignore Fire Resistance
Fire in Blood: Add Cha mod to Fire Dmg

Azizullah: Rolling 5d8... 5, 6, 3, 1, 6... for a total of: 21.

Elemental Adept Feat: Treat any 1 on a dmg die as a 2 when spell deals FIRE dmg.
Awatef:
  Dex Save  
   Saving Throw:   19  
   w/(dis)Adv:   4  

Giant Crocodile 1:
  Dex Save  
   Saving Throw:   15  
   w/(dis)Adv:   5  

Faruq has received initiative.
DM: (Round 9) Current states for Faruq are...
Faruq:
  Wand of Lightning Bolts  
 Attack:   3 (3), or 18 (18) 
 Effect:   Wand of Lightning Bolts

Awatef:
  Dex Save  
   Saving Throw:   5  
   w/(dis)Adv:   16  

Prince Nari:
  Dex Save  
   Saving Throw:   13  
   w/(dis)Adv:   18  

Prince Nari:
  Indomitable  
 Target:   Self 
 Effect:   Reroll one failed saving throw. You must use the new roll.

Prince Nari:
  Dex Save  
   Saving Throw:   10  
   w/(dis)Adv:   15  

* Faruq rolls: 8d8 => 44
Faruq: is making a Insight check...
Segarran 1:
SABER
Damage (+3):   4 slashing damage (or 9 on a crit)

Range:   5 ft. (melee)


Segarran 1:
SABER
Damage (+3):   9 slashing damage (or 13 on a crit)

Range:   5 ft. (melee)


Segarran 1:
BITE
Damage (+3):   8 piercing damage (or 9 on a crit)

Range:   5 ft. (melee)


Kal: ... Kal takes 8 damage (Current HP is now 71 of 136).
Giant Crocodile 1:
TAIL
Damage (+5):   13 bludgeoning damage (or 26 on a crit)

Range:   10 ft. (melee)
Notes:   DC 16 STR or be knocked prone


Azizullah:
  Shield  
 Range:   Self 
 Attack:   14 (14), or 6 (6) 
 Effect:   An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Azizullah: Azizullah spends 2 Spell Points and the new total is 28.
Azizullah: ... Azizullah takes 13 damage (Current HP is now 49 of 62).
Concentration Check (DC10)
  Con Save  
   Saving Throw:   11 (5
   w/(dis)Adv:   17 (11

Azizullah:
  Str Save  
   Saving Throw:   9 (8
   w/(dis)Adv:   10 (9

Azizullah:
  Azizullah is lying Prone  
Giant Crocodile 1:
BITE
Damage (+5):   30 piercing damage (or 40 on a crit)

Range:   5 ft. (melee)
Notes:   Hit target is grappled and restrained (DC 16)


Azizullah: ... Azizullah takes 30 damage (Current HP is now 19 of 62).
Concentration Check (DC15)
  Con Save  
   Saving Throw:   24 (18
   w/(dis)Adv:   19 (13

Azizullah:
  Azizullah has been Grappled  
Azizullah:
  Azizullah has been Restrained  
Kal has received initiative.
DM: (Round 10) Current states for Kal are...
Stunned ~
Kal:
  Con Save  
   Saving Throw:   17 (8
   w/(dis)Adv:   27 (18
  Additionally:  
   1)   Ring of Protection: +1 to all saves 
   2)   Advantage on Dexterity saves 
   3)   Advantage on Strength saves when raging 

Roheen Ademi has received initiative.
DM: (Round 10) Current states for Roheen Ademi are...
Bloodied ~ Prone ~ Unconscious ~ Dying ~
Table D20 (Roheen Ademi):
Prince Nari:
SCIMITAR
Attack (+10):   25 ...  (or 24 with Adv./Dis.)
Damage (+8):   11 slashing damage (or 17 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light


Prince Nari:
SCIMITAR
Attack (+10):   14 ...  (or 22 with Adv./Dis.)
Damage (+8):   14 slashing damage (or 19 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light


Faruq: ... Faruq takes 11 damage (Current HP is now 43 of 95).
Prince Nari:
  Second Wind  
 Target:   Self 
 Damage:   12 HEALING damage  
 Effect:   Use as a bonus action.

Azizullah has received initiative.
DM: (Round 10) Current states for Azizullah are...
Grappled ~ Bloodied ~ Prone ~ Concentration ~ Restrained ~
Azizullah:
  Misty Step  
 Range:   Self 
 Attack:   6 (6), or 12 (12) 
 Effect:   Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

Azizullah: Azizullah spends 3 Spell Points and the new total is 25.
Azizullah:
  Fire Bolt  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   22 (13), or 19 (10) 
 Hit:   Target takes 2d10+5 (Cha mod) Fire Dmg 
 Effect:   You hurl a mote of fire at a creature or object within range. A flammable object hit by this spell ignites if it is not being worn or carried.

Elemental Adept Feat: Ignore Fire Resistance
Fire in Blood: Add Cha mod to Fire Dmg
Wand of the War Mage: Ignore half cover

Azizullah: Rolling 2d10... 2, 3... for a total of: 5.

Elemental Adept Feat: Treat any 1 on a dmg die as a 2 when spell deals FIRE dmg.
Azizullah:
  Azizullah is lying Prone  
Faruq has received initiative.
DM: (Round 10) Current states for Faruq are...
Bloodied ~
Faruq: is making a Persuasion check...
Faruq: is making a Persuasion check...
Faruq: is making a Arcana check...
Segarran 1:
SABER
Damage (+3):   8 slashing damage (or 11 on a crit)

Range:   5 ft. (melee)


Segarran 1:
SABER
Damage (+3):   7 slashing damage (or 12 on a crit)

Range:   5 ft. (melee)


Segarran 1:
BITE
Damage (+3):   4 piercing damage (or 9 on a crit)

Range:   5 ft. (melee)


Kal: ... Kal takes 6 damage (Current HP is now 65 of 136).
Giant Crocodile 1:
  Int Save  
   Saving Throw:   16  
   w/(dis)Adv:   4  

Giant Crocodile 1:
TAIL
Damage (+5):   11 bludgeoning damage (or 14 on a crit)

Range:   10 ft. (melee)
Notes:   DC 16 STR or be knocked prone


Azizullah: ... Azizullah takes 11 damage (Current HP is now 8 of 62).
Concentration Check (DC10)
  Con Save  
   Saving Throw:   9 (3
   w/(dis)Adv:   18 (12

Azizullah:
  Str Save  
   Saving Throw:   9 (8
   w/(dis)Adv:   5 (4

Azizullah:
  Azizullah is lying Prone  
Kal has received initiative.
DM: (Round 11) Current states for Kal are...
Bloodied ~
Kal:
GREATAXE OF SHARPNESS GWM - RAGE
Attack (+4):   6 ...  (or 12 with Adv./Dis.)
Damage (+18):   19 slashing damage (or 39 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 14 slashing damage.
Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.


Kal:
GREATAXE OF SHARPNESS GWM - RAGE
Attack (+4):   14 ...  (or 23 with Adv./Dis.)
Damage (+18):   21 slashing damage (or 35 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 14 slashing damage.
Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.


Kal:
GREATAXE OF SHARPNESS GWM - RAGE
Attack (+4):   18 ...  (or 12 with Adv./Dis.)
Damage (+18):   28 slashing damage (or 32 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 14 slashing damage.
Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.


Roheen Ademi has received initiative.
DM: (Round 11) Current states for Roheen Ademi are...
Bloodied ~ Prone ~ Unconscious ~ Dying ~
Table D20 (Roheen Ademi):
Azizullah has received initiative.
DM: (Round 11) Current states for Azizullah are...
Bloodied ~ Prone ~
Azizullah:
  Fire Bolt  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   22 (13), or 20 (11) 
 Hit:   Target takes 2d10+5 (Cha mod) Fire Dmg 
 Effect:   You hurl a mote of fire at a creature or object within range. A flammable object hit by this spell ignites if it is not being worn or carried.

Elemental Adept Feat: Ignore Fire Resistance
Fire in Blood: Add Cha mod to Fire Dmg
Wand of the War Mage: Ignore half cover

Roheen Ademi:
SCIMITAR
 Burn, bitch!
Attack (+9):   16 ...  (or 18 with Adv./Dis.)
Damage (+5):   11 slashing damage (or 14 on a crit)
Extra Damage:   7 fire damage (or 12 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light
Notes:   This is a magical weapon attack


Roberto is disconnected.
Fab P is disconnected.
David is disconnected.


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