Scope out the dream theatre
Milo & Nidalru try to buy some; Nidalru tries to buy more
crazy halfling (Jarcil) offers to get whatever they need
the 4x thugs has: 20g in mixed coins
jarsil’s cashbox: 200cp, 200s, 50gp & 10x small dreamleaf packages & a set of keys
The heroes begin by scoping out the dream theatre, but learn nothing of note that would help. heroes discuss how to gain entry; end up deciding to pose as buyers with bodyguards.
Milo & Nidalru try to buy some; Nidalru tries to buy more, but someone working at the Dream Theatre and noticed the heroes ‘casing the joint’ earlier spoils their cover and battle ensues.
INITIATIVE!
The heroes “quiet” the drug peddlers and claim:
the 4x thugs has: 20g in mixed coins
Jarsil’s cashbox: 200cp, 200s, 50gp
10x small dreamleaf packages
a set of keys
Bursting through the doors in pursuit of the worker who outed the heroes to Jarsil, they see they were walking into the dream master’s trap
INITIATIVE!
The Dream Master uses traps set among the stage and benches to assault the heroes, but despite his and his minions’ attempts, the minions are all dealt with, and the Dream Master escapes somewhere below through a cunningly-hidden trap door.
While looking for clues and items on the Dream Master’s minions, the heroes find:
that Paulos bears the mark of The Lich King branded into his flesh over his heart
coins on the assembled downed foes amount to 220 silver pieces