The Underking (AQ)


The heroes collect themselves from felling the Ghul Guardian, but find that the Underking‘s minions will protect their liege with their now undead lives…


 

edimu’s golden bit and bridle

gem encrusted thrones
treasure:
gold urns
platinum necklaces






Eric Van der Wee has connected.
Graeme has connected.
Jedd has connected.
khan has connected.
Sulayman has connected.
Zephyr: ________________________________________
Zephyr – Genasi Ranger – Level 6
Hit Points: 46 of 46 AC: 17 (+2 w/ shield) Speed: 30 ft
________________________________________
Strength 11
Dexterity 20 (+5)
Constitution 13 (+1)
Intelligence 10
Wisdom 13 (+1)
Charisma 8 (-1)
________________________________________
Passive Perception: 14 / Passive Insight: 11
________________________________________
Spell slots for Zephyr:
LEVEL 1 2 3 4 5 6 7 8 9
Daily Slots 4 2 0 0 0 0 0 0 0
Used Slots 0 0 0 0 0 0 0 0 0
Available 4 2 0 0 0 0 0 0 0

Sulayman Ash-Shaulah: Fire Bolt
Range: 120 ft.
Target: 1 Target
Attack: 15 (7), or 21 (13)
Damage: 9 fire damage (or 25 on a crit)

Faruq: http://talesfromthefireside.com/glossary?query=Amulet%20of%20Proof%20Against%20Detection%20and%20Location&filter=magicItems&sort=name

Sulayman Ash-Shaulah: Fire Bolt
Range: 120 ft.
Target: 1 Target
Attack: 14 (6), or 28 – CRITICAL (20)
Damage: 5 fire damage (or 11 on a crit)

Sulayman Ash-Shaulah: Dancing Fire
Effect: You can create pockets of relative safety within the effects of your flame spells. When you cast a flame spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell`s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

Sulayman Ash-Shaulah: Spell Attack
Attack: 21 (13), or 19 (11)
Save DC: 16 (vs. ANY)

juanass has connected.
D Aro: D Aro regained 3 Hit Die.
D Aro’s Encounter powers reset.
D Aro’s Daily powers reset.

Guzman Gleb: Guzman Gleb regained 2 Hit Die.
Guzman Gleb‘s Encounter powers reset.
Guzman Gleb‘s Daily powers reset.

D Aro: D Aro has 5 Ki Points left.
D Aro: cantrip
D Aro: Additional Button Added: Defense Reminders
… Edited D Aro properties.
Zephyr: SABER
Attack (+8): 24 … (or 16 with Adv./Dis.)
Damage (+5): 11 slashing damage (or 12 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: Finesse
Notes: Fighter: Extra Attack.
________________________________________
Chaka Khanye: Chaka Khanye regained 0 Hit Die.
Chaka Khanye’s Encounter powers reset.
Chaka Khanye’s Daily powers reset.

Faruq: Faruq is making a Arcana check…
Faruq: Eldritch Blast
Range: 120 ft.
Target: 1 Target
Attack: 26 (19), or 11 (4)
Damage: 13 Force damage (or 23 on a crit)
Effect: A surge of bluish energy, akin to a jet of air or water streaks toward a creature within range.

Zephyr: LONGBOW
Attack (+10): **CRIT** 30 … (or 11 with Adv./Dis.)
Damage (+5): 7 piercing damage (or 9 on a crit)
________________________________________
Range: 150/600
Properties: Ammunition, Heavy, Two-handed
Notes: Ranger Fighting Style: Archery, Attack twice when taking the Attack action.
________________________________________
Faruq: Eldritch Blast
Range: 120 ft.
Target: 1 Target
Attack: 13 (6), or 10 (3)
Damage: 9 Force damage (or 19 on a crit)
Effect: A surge of bluish energy, akin to a jet of air or water streaks toward a creature within range.

D Aro: SCIMITAR
Attack (+9): 15 … (or 22 with Adv./Dis.)
Damage (+5): 11 slashing damage (or 17 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: Finesse, Light
________________________________________
Zephyr: ________________________________________
Zephyr – Genasi Ranger – Level 6
Hit Points: 46 of 46 AC: 17 (+2 w/ shield) Speed: 30 ft
________________________________________
Strength 11
Dexterity 20 (+5)
Constitution 13 (+1)
Intelligence 10
Wisdom 13 (+1)
Charisma 8 (-1)
________________________________________
Passive Perception: 14 / Passive Insight: 11
________________________________________
Spell slots for Zephyr:
LEVEL 1 2 3 4 5 6 7 8 9
Daily Slots 4 2 0 0 0 0 0 0 0
Used Slots 0 1 0 0 0 0 0 0 0
Available 4 1 0 0 0 0 0 0 0

Zephyr: ________________________________________
Zephyr – Genasi Ranger – Level 6
Hit Points: 46 of 46 AC: 17 (+2 w/ shield) Speed: 30 ft
________________________________________
Strength 11
Dexterity 20 (+5)
Constitution 13 (+1)
Intelligence 10
Wisdom 13 (+1)
Charisma 8 (-1)
________________________________________
Passive Perception: 14 / Passive Insight: 11
________________________________________
Spell slots for Zephyr:
LEVEL 1 2 3 4 5 6 7 8 9
Daily Slots 4 2 0 0 0 0 0 0 0
Used Slots 0 1 0 0 0 0 0 0 0
Available 4 1 0 0 0 0 0 0 0

D Aro: MA
Attack (+8): 16 … (or 26 with Adv./Dis.)
Damage (+5): 9 bludgeoning damage (or 11 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: none, Finesse
________________________________________
Faruq: http://talesfromthefireside.com/glossary?query=keen+mind

D Aro: D Aro is making a Stealth check…
Faruq: … Button Eldritch Blast 2 added.
… Macros set for Faruq
Faruq: Eldritch Blast 2
Range: 120 ft.
Target: 1 Target
Attack: 27 – CRITICAL (20), or 24 (17)
Damage: 5 Force damage (or 11 on a crit)
Hit: A beam of crackling energy streaks toward a creature within range.

Guzman Gleb: JAMBIYA
Attack (+8): 17 … (or 19 with Adv./Dis.)
Damage (+5): 9 piercing damage (or 13 on a crit)
________________________________________Range: 5 ft. (melee)
________________________________________
Sulayman Ash-Shaulah: Fire Bolt
Range: 120 ft.
Target: 1 Target
Attack: 10 (2), or 18 (10)
Damage: 11 fire damage (or 21 on a crit)

Sulayman Ash-Shaulah: Shocking Grasp
Range: 5 ft.
Target: 1 Target
Attack: 28 – CRITICAL (20), or 22 (14)
Damage: 14 lightning damage (or 20 on a crit)
Hit: Target cannot take reactions until the start of its next turn
Effect: Attack roll has advantage if the target is wearing armor made of metal.

Sulayman Ash-Shaulah: Frostbite
Range: 60 ft.
Target: 1 Target
Save DC: 16 (vs. CON)
Damage: 7 cold damage
Hit: In addition to the damage, on a failed save the target has disadvantage on the next weapon attack roll it makes before the end of its next turn.
Miss: No damage or effect if target saves successfully.

Sulayman Ash-Shaulah: Mage Hand
Range: 30 ft.
Effect: A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 ft. away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can not attack, activate magic items, or carry more than 10 pounds.

Sulayman Ash-Shaulah: SHORTSWORD
Attack (+6): 23 … (or 24 with Adv./Dis.)
Damage (+3): 8 piercing damage (or 9 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: Finesse, Light
________________________________________
Sulayman Ash-Shaulah: DAGGER
Attack (+6): 22 … (or **CRIT** 26 with Adv./Dis.)
Damage (+3): 7 piercing damage (or 11 on a crit)
________________________________________
Range: 5 ft. (melee), 20/60 (thrown)
Properties: Light, Finesse
________________________________________
Chaka Khanye: Naturally Stealthy
Effect: you can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Zephyr: Colossus Slayer
Target: 1 Target
Damage: 3 weapon damage
Hit: Deal this damage if the creature is below its hit point maximum, and only once per turn.

Zephyr: Hunter’s Mark Damage
Range: 90 ft.
Target: 1 Target
Damage: 1 weapon damage
Effect: You have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find the target. If the target drops to 0 HP before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Zephyr: Class Feature: Favored Enemy
Target: Beasts
Effect: You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

Chaka Khanye: Sense Lies
Effect: you also sense deliberate lies which sound to you like sizzling water cast on a hot griddle. At 8th level you can sense truth and lies in the written word as well. At 11th level you can sense truth and lies even if the speaker is not directly observable, such as an invisible foe or a genie imprisoned in a ring. At 14th level, you can sense truth and lies even if the speaker is not physically present, such as a projected illusion, thru a magic mirror, or a messenger delivering a message the sender knows is a lie (even if the messenger believes it to be true). At 17th level you can sense truth and lies even in creatures which have special abilities or spells masking the truth or lies of their word.

D Aro: MA
Attack (+8): 13 … (or 10 with Adv./Dis.)
Damage (+5): 11 bludgeoning damage (or 15 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: none, Finesse
________________________________________
Chaka Khanye: Sense Illusion
Effect: you can use your Channel Divinity to see thru illusions and mirages, or dispel an illusion you’ve already disbelieved for your companions.

Zephyr: Class Feature: Natural Explorer
Target: Desert, Mountain
Effect: Difficult Terrain doesn’t slow the group’s travel.
Your group can’t become lost except by magical means.
Even when you are engaged in another activity while traveling (foraging, navigating, tracking, etc), you remain alert to danger.
If you are traveling alone, you can move stealthily at a normal pace.
When you forage, you find twice as much food as you normally would.
While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

D Aro: MA
Attack (+8): **CRIT** 28 … (or 17 with Adv./Dis.)
Damage (+5): 10 bludgeoning damage (or 16 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: none, Finesse
________________________________________
D Aro: SCIMITAR
Attack (+9): 18 … (or 16 with Adv./Dis.)
Damage (+5): 7 slashing damage (or 8 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: Finesse, Light
________________________________________
Chaka Khanye: Gift of Insight
Effect: You gain proficiency in Wisdom (Insight) checks. In addition, when you watch a person eat and drink, you can determine their true social station (e.g. beggar or caliph).

Chaka Khanye: Channel Divinity
Effect: Sense truth in spoken word for 1 minute so long as the speaker is physically present and observable. Truth is subjective, so as long as the speaker believes what they’re saying, you sense it as being

Chaka Khanye: Brave
Effect: you have advantage on saving throws against being frightened.

Zephyr: Class Feature: Natural Explorer
Target: Desert, Mountain
Effect: Difficult Terrain doesn’t slow the group’s travel.
Your group can’t become lost except by magical means.
Even when you are engaged in another activity while traveling (foraging, navigating, tracking, etc), you remain alert to danger.
If you are traveling alone, you can move stealthily at a normal pace.
When you forage, you find twice as much food as you normally would.
While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

Zephyr: SABER
Attack (+8): 20 … (or 12 with Adv./Dis.)
Damage (+5): 6 slashing damage (or 12 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: Finesse
Notes: Fighter: Extra Attack.
________________________________________
D Aro: SCIMITAR
Attack (+9): 24 … (or 13 with Adv./Dis.)
Damage (+5): 6 slashing damage (or 7 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: Finesse, Light
________________________________________
D Aro: D Aro is making a Perception check…
Chaka Khanye: CROSSBOW – LIGHT 2
Attack (+7): 26 … (or 24 with Adv./Dis.)
Damage (+4): 8 piercing damage (or 14 on a crit)
________________________________________
Range: 80/320
Properties: Ammunition, Loading, Two-handed
________________________________________
D Aro: D Aro is making a Stealth check…
Chaka Khanye: CROSSBOW – HAND 2
Attack (+7): 10 … (or 14 with Adv./Dis.)
Damage (+4): 9 piercing damage (or 12 on a crit)
________________________________________
Range: 30/120
Properties: Ammunition, Loading, Light
________________________________________
D Aro: D Aro is making a Perception check…
Chaka Khanye: JAMBIYA +1 2
Attack (+8): 16 … (or 20 with Adv./Dis.)
Damage (+5): 8 bludgeoning damage (or 10 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: none, Finesse
________________________________________
D Aro: D Aro is making a Stealth check…
Faruq: Initiative!
Initiative Result: 14 (11)
w/(dis)Adv: 23 (20)

Guzman Gleb: Initiative!
Initiative Result: 6 (5)
w/(dis)Adv: 15 (14)

Chaka Khanye: Initiative!
Initiative Result: 15 (11)
w/(dis)Adv: 20 (16)

D Aro: Initiative!
Initiative Result: 14 (9)
w/(dis)Adv: 14 (9)

Zephyr: Initiative!
Initiative Result: 12 (7)
w/(dis)Adv: 15 (10)

Sulayman Ash-Shaulah: Initiative!
Initiative Result: 23 (20)
w/(dis)Adv: 5 (2)

Sulayman Ash-Shaulah has received initiative.
Eric Van der Wee: Sulayman Ash-Shaulah has received Initiative

Sulayman Ash-Shaulah: Frostbite
Range: 60 ft.
Target: 1 Target
Save DC: 16 (vs. CON)
Damage: 9 cold damage
Hit: In addition to the damage, on a failed save the target has disadvantage on the next weapon attack roll it makes before the end of its next turn.
Miss: No damage or effect if target saves successfully.

Flameskull 3: Con Save
Saving Throw: 22
w/(dis)Adv: 13
Additionally:
1) The Flameskull has advantage on saves against spells and other magical effects.

Chaka Khanye has received initiative.
Eric Van der Wee: Chaka Khanye has received Initiative

Sulayman: Spread out.
Sulayman: FYI
Spiritual Weapon (Spoon): Spiritual Weapon (Spoon) – lv2
Range: Melee
Target: 1 Target
Attack: 27 (19), or 18 (10)
Damage: 8 Force damage (or 9 on a crit)
Effect:

Faruq has received initiative.
Eric Van der Wee: Faruq has received Initiative

Chaka Khanye: Chaka Khanye is casting Spiritual Weapon as a level 2 spell.
Spell slots for Chaka Khanye:
LEVEL 1 2 3 4 5 6 7 8 9
Daily Slots 4 3 3 0 0 0 0 0 0
Used Slots 0 1 0 0 0 0 0 0 0
Available 4 2 3 0 0 0 0 0 0

Faruq: Eldritch Blast
Range: 120 ft.
Target: 1 Target
Attack: 13 (6), or 23 (16)
Damage: 5 Force damage (or 6 on a crit)
Effect: A surge of bluish energy, akin to a jet of air or water streaks toward a creature within range.

Faruq: Eldritch Blast
Range: 120 ft.
Target: 1 Target
Attack: 27 – CRITICAL (20), or 8 (1)
Damage: 10 Force damage (or 13 on a crit)
Effect: A surge of bluish energy, akin to a jet of air or water streaks toward a creature within range.

D Aro has received initiative.
Eric Van der Wee: D Aro has received Initiative

D Aro: SCIMITAR
Attack (+9): 26 … (or 16 with Adv./Dis.)
Damage (+5): 6 slashing damage (or 10 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: Finesse, Light
________________________________________
D Aro: SCIMITAR
Attack (+9): 20 … (or 23 with Adv./Dis.)
Damage (+5): 8 slashing damage (or 13 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: Finesse, Light
________________________________________
D Aro: MA
Attack (+8): 25 … (or 15 with Adv./Dis.)
Damage (+5): 10 bludgeoning damage (or 12 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: none, Finesse
________________________________________
Eric Van der Wee: Flameskull 1 has received Initiative

D Aro: SCIMITAR
Attack (+9): 11 … (or 11 with Adv./Dis.)
Damage (+5): 10 slashing damage (or 14 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: Finesse, Light
________________________________________
Flameskull 1: Multi-attack
Effect: The flameskull makes two attacks with its Fire Ray

Flameskull 1: Fire Ray
Range: 30 ft.
Target: 1 Target
Attack: 14 (9), or 14 (9)
Damage: 15 fire damage (or 27 on a crit)

Flameskull 1: Fire Ray
Range: 30 ft.
Target: 1 Target
Attack: 6 (1), or 18 (13)
Damage: 12 fire damage (or 18 on a crit)

Eric Van der Wee: Flameskull 2 has received Initiative

Faruq: Dex Save
Saving Throw: 21 (18)
w/(dis)Adv: 9 (6)

Guzman Gleb: Dex Save
Saving Throw: 17 (16)
w/(dis)Adv: 12 (11)
Additionally:
1) Ring of Protection gives +1 to saves

Sulayman Ash-Shaulah: Dex Save
Saving Throw: 7 (4)
w/(dis)Adv: 22 (19)
Additionally:
1) Advantage on saves vs. Charms
2) Cannot be magically put to sleep

Zephyr: Dex Save
Saving Throw: 13 (5)
w/(dis)Adv: 26 (18)

* Eric Van der Wee rolls: 8d6 => 25
Sulayman Ash-Shaulah: … Sulayman Ash-Shaulah takes 25 damage.
Guzman Gleb: … Guzman Gleb takes 12 damage.
Zephyr has received initiative.
Zephyr: … Zephyr takes 12 damage.
Eric Van der Wee: Zephyr has received Initiative

Eric Van der Wee: Flameskull 3 has received Initiative

Faruq: … Faruq takes 6 damage.
Zephyr: LONGBOW
Attack (+10): 19 … (or 26 with Adv./Dis.)
Damage (+5): 9 piercing damage (or 17 on a crit)
________________________________________
Range: 150/600
Properties: Ammunition, Heavy, Two-handed
Notes: Ranger Fighting Style: Archery, Attack twice when taking the Attack action.
________________________________________
Zephyr: LONGBOW
Attack (+10): 28 … (or 20 with Adv./Dis.)
Damage (+5): 12 piercing damage (or 18 on a crit)
________________________________________
Range: 150/600
Properties: Ammunition, Heavy, Two-handed
Notes: Ranger Fighting Style: Archery, Attack twice when taking the Attack action.
________________________________________
Faruq: Dex Save
Saving Throw: 4 (1)
w/(dis)Adv: 18 (15)

Sulayman Ash-Shaulah: Dex Save
Saving Throw: 6 (3)
w/(dis)Adv: 22 (19)
Additionally:
1) Advantage on saves vs. Charms
2) Cannot be magically put to sleep

Zephyr: Dex Save
Saving Throw: 24 (16)
w/(dis)Adv: 28 (20)

Guzman Gleb: Dex Save
Saving Throw: 16 (15)
w/(dis)Adv: 9 (8)
Additionally:
1) Ring of Protection gives +1 to saves

* Eric Van der Wee rolls: 8d6 => 20
Sulayman Ash-Shaulah: … Sulayman Ash-Shaulah takes 20 damage.
Guzman Gleb: … Guzman Gleb takes 10 damage.
Zephyr: … Zephyr takes 10 damage.
Faruq: … Faruq takes 10 damage.
Guzman Gleb has received initiative.
Eric Van der Wee: Guzman Gleb has received Initiative

Table D20 (Guzman Gleb):
Faruq: You whisper to juanass:
“Are you going to heal Sul on your turn? Otherwise I can stabilize him with my action”
Guzman Gleb: ________________________________________
Guzman Gleb – Half-orc Fighter – Level 6
Hit Points: 28 of 50 AC: 18 Speed: 30 ft.
________________________________________
Strength 20 (+5)
Dexterity 13 (+1)
Constitution 16 (+3)
Intelligence 12 (+1)
Wisdom 14 (+2)
Charisma 10
________________________________________
Passive Perception: 12 / Passive Insight: 15
________________________________________
Spell slots for Guzman Gleb:
LEVEL 1 2 3 4 5 6 7 8 9
Daily Slots 0 0 0 0 0 0 0 0 0
Used Slots 0 0 0 0 0 0 0 0 0
Available 0 0 0 0 0 0 0 0 0

Table D6 (Guzman Gleb):
juanass: leave the healing to the healer please
Faruq: http://talesfromthefireside.com/hub?timeline=36

juanass: unless said healer is down
Eric Van der Wee: Flameskull has received Initiative
Bloodied…

* Eric Van der Wee rolls: 3d4+3 => 11 + 3 = 14
Sulayman Ash-Shaulah has received initiative.
Eric Van der Wee: Sulayman Ash-Shaulah has received Initiative
Bloodied… Dying… Prone… Unconscious…

D Aro: … D Aro takes 14 damage.
Table D20 (Sulayman Ash-Shaulah):
Chaka Khanye has received initiative.
Eric Van der Wee: Chaka Khanye has received Initiative

Table D4 (Chaka Khanye):
Chaka Khanye: ________________________________________
Chaka Khanye – Halfling Cleric – Level 6
Hit Points: 46 of 46 AC: 18 Speed: 25 ft.
________________________________________
Strength 8 (-1)
Dexterity 18 (+4)
Constitution 14 (+2)
Intelligence 10
Wisdom 16 (+3)
Charisma 16 (+3)
________________________________________
Passive Perception: 13 / Passive Insight: 16
________________________________________
Spell slots for Chaka Khanye:
LEVEL 1 2 3 4 5 6 7 8 9
Daily Slots 4 3 3 0 0 0 0 0 0
Used Slots 0 1 0 0 0 0 0 0 0
Available 4 2 3 0 0 0 0 0 0

Faruq has received initiative.
Eric Van der Wee: Faruq has received Initiative

Faruq: Eldritch Blast
Range: 120 ft.
Target: 1 Target
Attack: 27 – CRITICAL (20), or 13 (6)
Damage: 13 Force damage (or 17 on a crit)
Effect: A surge of bluish energy, akin to a jet of air or water streaks toward a creature within range.

Faruq: Eldritch Blast
Range: 120 ft.
Target: 1 Target
Attack: 25 (18), or 26 (19)
Damage: 9 Force damage (or 15 on a crit)
Effect: A surge of bluish energy, akin to a jet of air or water streaks toward a creature within range.

D Aro has received initiative.
Eric Van der Wee: D Aro has received Initiative

Table D20 (D Aro):
Table D20 (D Aro):
Table D6 (D Aro):
Table D6 (D Aro):
Eric Van der Wee: Flameskull 1 has received Initiative
Bloodied…

Flameskull 1: Fire Ray
Range: 30 ft.
Target: 1 Target
Attack: 17 (12), or 21 (16)
Damage: 5 fire damage (or 16 on a crit)

Flameskull 1: Fire Ray
Range: 30 ft.
Target: 1 Target
Attack: 10 (5), or 13 (8)
Damage: 15 fire damage (or 30 on a crit)

Eric Van der Wee: Flameskull 2 has received Initiative

Flameskull 2: Fire Ray
Range: 30 ft.
Target: 1 Target
Attack: 19 (14), or 20 (15)
Damage: 5 fire damage (or 15 on a crit)

Flameskull 2: Fire Ray
Range: 30 ft.
Target: 1 Target
Attack: 20 (15), or 18 (13)
Damage: 10 fire damage (or 25 on a crit)

Zephyr has received initiative.
Eric Van der Wee: Zephyr has received Initiative

Guzman Gleb: … Guzman Gleb takes 15 damage.
Zephyr: Zephyr is casting Hunters Mark as a level 1 spell.

Hex… click for details!
Zephyr: LONGBOW
Attack (+10): 26 … (or 22 with Adv./Dis.)
Damage (+5): 11 piercing damage (or 15 on a crit)
________________________________________
Range: 150/600
Properties: Ammunition, Heavy, Two-handed
Notes: Ranger Fighting Style: Archery, Attack twice when taking the Attack action.
________________________________________
Zephyr: Hunter’s Mark Damage
Range: 90 ft.
Target: 1 Target
Damage: 5 weapon damage
Effect: You have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find the target. If the target drops to 0 HP before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Zephyr: Colossus Slayer
Target: 1 Target
Damage: 7 weapon damage
Hit: Deal this damage if the creature is below its hit point maximum, and only once per turn.

Zephyr: LONGBOW
Attack (+10): 27 … (or 19 with Adv./Dis.)
Damage (+5): 8 piercing damage (or 14 on a crit)
________________________________________
Range: 150/600
Properties: Ammunition, Heavy, Two-handed
Notes: Ranger Fighting Style: Archery, Attack twice when taking the Attack action.
________________________________________
Zephyr: Hunter’s Mark Damage
Range: 90 ft.
Target: 1 Target
Damage: 1 weapon damage
Effect: You have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find the target. If the target drops to 0 HP before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Eric Van der Wee: Flameskull 3 has received Initiative

Flameskull 2: Fire Ray
Range: 30 ft.
Target: 1 Target
Attack: 11 (6), or 24 (19)
Damage: 14 fire damage (or 24 on a crit)

Flameskull 2: Fire Ray
Range: 30 ft.
Target: 1 Target
Attack: 6 (1), or 12 (7)
Damage: 14 fire damage (or 24 on a crit)

Guzman Gleb has received initiative.
Eric Van der Wee: Guzman Gleb has received Initiative
Bloodied…

Table D20 (Guzman Gleb):
Table D20 (Guzman Gleb):
Table D6 (Guzman Gleb):
Table D6 (Guzman Gleb):
Table D8 (Guzman Gleb):
Flameskull 2: Wis Save
Saving Throw: 2
w/(dis)Adv: 11
Additionally:
1) The Flameskull has advantage on saves against spells and other magical effects.

Sulayman Ash-Shaulah has received initiative.
Eric Van der Wee: Sulayman Ash-Shaulah has received Initiative

Bloodied… Prone…

Sulayman Ash-Shaulah: Frostbite
Range: 60 ft.
Target: 1 Target
Save DC: 16 (vs. CON)
Damage: 5 cold damage
Hit: In addition to the damage, on a failed save the target has disadvantage on the next weapon attack roll it makes before the end of its next turn.
Miss: No damage or effect if target saves successfully.

Flameskull 3: Con Save
Saving Throw: 19
w/(dis)Adv: 15
Additionally:
1) The Flameskull has advantage on saves against spells and other magical effects.

Chaka Khanye has received initiative.
Eric Van der Wee: Chaka Khanye has received Initiative

Guzman Gleb: Goading Attack
Range: 5 ft.
Target: 1 Target
Save DC: 15 (vs. STR)
Hit: When you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.

Chaka Khanye: CROSSBOW – HAND
Attack (+7): 19 … (or 16 with Adv./Dis.)
Damage (+4): 7 piercing damage (or 13 on a crit)
________________________________________
Range: 30/120
Properties: Ammunition, Loading, Light
________________________________________
Faruq has received initiative.
Eric Van der Wee: Faruq has received Initiative

Chaka Khanye: CROSSBOW – HAND
Attack (+7): 16 … (or 19 with Adv./Dis.)
Damage (+4): 5 piercing damage (or 9 on a crit)
________________________________________
Range: 30/120
Properties: Ammunition, Loading, Light
________________________________________
Faruq: Eldritch Blast
Range: 120 ft.
Target: 1 Target
Attack: 14 (7), or 23 (16)
Damage: 12 Force damage (or 20 on a crit)
Effect: A surge of bluish energy, akin to a jet of air or water streaks toward a creature within range.

Faruq: Eldritch Blast
Range: 120 ft.
Target: 1 Target
Attack: 24 (17), or 18 (11)
Damage: 6 Force damage (or 16 on a crit)
Effect: A surge of bluish energy, akin to a jet of air or water streaks toward a creature within range.

D Aro has received initiative.
Eric Van der Wee: D Aro has received Initiative

Table D20 (D Aro):
Table D20 (D Aro):
Table D6 (D Aro):
Eric Van der Wee: Flameskull 1 has received Initiative
Bloodied…

Eric Van der Wee: roll 3d4+3
* Eric Van der Wee rolls: 3d4+3 => 7 + 3 = 10
D Aro: … D Aro takes 10 damage.
Sulayman: ie… the shield spell….
Eric Van der Wee: Flameskull 2 has received Initiative
Bloodied…

Sulayman: like I have…
* Eric Van der Wee rolls: 3d4+3 => 10 + 3 = 13
Sulayman: when I’m not on fire…
Guzman Gleb: … Guzman Gleb takes 13 damage.
Zephyr has received initiative.
Eric Van der Wee: Zephyr has received Initiative

Zephyr: LONGBOW
Attack (+10): 15 … (or 13 with Adv./Dis.)
Damage (+5): 9 piercing damage (or 11 on a crit)
________________________________________
Range: 150/600
Properties: Ammunition, Heavy, Two-handed
Notes: Ranger Fighting Style: Archery, Attack twice when taking the Attack action.
________________________________________
Graeme: Guzman‘s down btw
Zephyr: LONGBOW
Attack (+10): 15 … (or 14 with Adv./Dis.)
Damage (+5): 10 piercing damage (or 11 on a crit)
________________________________________
Range: 150/600
Properties: Ammunition, Heavy, Two-handed
Notes: Ranger Fighting Style: Archery, Attack twice when taking the Attack action.
________________________________________
Eric Van der Wee: Flameskull 3 has received Initiative

Flameskull 1: Multi-attack
Effect: The flameskull makes two attacks with its Fire Ray

Flameskull 1: Fire Ray
Range: 30 ft.
Target: 1 Target
Attack: 19 (14), or 16 (11)
Damage: 13 fire damage (or 19 on a crit)

Flameskull 1: Fire Ray
Range: 30 ft.
Target: 1 Target
Attack: 12 (7), or 17 (12)
Damage: 13 fire damage (or 24 on a crit)

Zephyr: … Zephyr takes 13 damage.
Guzman Gleb has received initiative.
Eric Van der Wee: Guzman Gleb has received Initiative
Bloodied… Dying… Prone… Unconscious…

Table D20 (Guzman Gleb):
Table D20 (Guzman Gleb):
Table D20 (Guzman Gleb):
Table D6 (Guzman Gleb):
Guzman Gleb: Dex Save
Saving Throw: 15 (14)
w/(dis)Adv: 4 (3)
Additionally:
1) Ring of Protection gives +1 to saves

Sulayman Ash-Shaulah has received initiative.
Eric Van der Wee: Sulayman Ash-Shaulah has received Initiative

Bloodied… Prone…

Sulayman Ash-Shaulah: Frostbite
Range: 60 ft.
Target: 1 Target
Save DC: 16 (vs. CON)
Damage: 4 cold damage
Hit: In addition to the damage, on a failed save the target has disadvantage on the next weapon attack roll it makes before the end of its next turn.
Miss: No damage or effect if target saves successfully.

Flameskull 3: Con Save
Saving Throw: 3
w/(dis)Adv: 20
Additionally:
1) The Flameskull has advantage on saves against spells and other magical effects.

Chaka Khanye has received initiative.
Eric Van der Wee: Chaka Khanye has received Initiative

Spiritual Weapon (Spoon): Spiritual Weapon (Spoon) – lv2
Range: Melee
Target: 1 Target
Attack: 26 (18), or 10 (2)
Damage: 9 Force damage (or 15 on a crit)
Effect:

Faruq has received initiative.
Eric Van der Wee: Faruq has received Initiative

Faruq: Eldritch Blast
Range: 120 ft.
Target: 1 Target
Attack: 21 (14), or 24 (17)
Damage: 5 Force damage (or 6 on a crit)
Effect: A surge of bluish energy, akin to a jet of air or water streaks toward a creature within range.

Faruq: Eldritch Blast
Range: 120 ft.
Target: 1 Target
Attack: 18 (11), or 18 (11)
Damage: 13 Force damage (or 19 on a crit)
Effect: A surge of bluish energy, akin to a jet of air or water streaks toward a creature within range.

D Aro has received initiative.
Eric Van der Wee: D Aro has received Initiative

Table D20 (D Aro):
Table D20 (D Aro):
Table D6 (D Aro):
Eric Van der Wee: Flameskull 2 has received Initiative
Bloodied… Dying… Prone… Unconscious…

Zephyr has received initiative.
Eric Van der Wee: Zephyr has received Initiative

Bloodied…

Zephyr: LONGBOW
Attack (+10): 11 … (or 27 with Adv./Dis.)
Damage (+5): 8 piercing damage (or 10 on a crit)
________________________________________
Range: 150/600
Properties: Ammunition, Heavy, Two-handed
Notes: Ranger Fighting Style: Archery, Attack twice when taking the Attack action.
________________________________________
Zephyr: LONGBOW
Attack (+10): 24 … (or 21 with Adv./Dis.)
Damage (+5): 10 piercing damage (or 17 on a crit)
________________________________________
Range: 150/600
Properties: Ammunition, Heavy, Two-handed
Notes: Ranger Fighting Style: Archery, Attack twice when taking the Attack action.
________________________________________
Zephyr: Hunter’s Mark Damage
Range: 90 ft.
Target: 1 Target
Damage: 2 weapon damage
Effect: You have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find the target. If the target drops to 0 HP before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Zephyr: Colossus Slayer
Target: 1 Target
Damage: 6 weapon damage
Hit: Deal this damage if the creature is below its hit point maximum, and only once per turn.

Eric Van der Wee: Flameskull 3 has received Initiative
Bloodied…

Flameskull 3: Multi-attack
Effect: The flameskull makes two attacks with its Fire Ray

Flameskull 3: Fire Ray
Range: 30 ft.
Target: 1 Target
Attack: 12 (7), or 11 (6)
Damage: 11 fire damage (or 19 on a crit)

Flameskull 3: Fire Ray
Range: 30 ft.
Target: 1 Target
Attack: 23 (18), or 19 (14)
Damage: 14 fire damage (or 27 on a crit)

Zephyr: … Zephyr takes 14 damage.
Guzman Gleb has received initiative.
Eric Van der Wee: Guzman Gleb has received Initiative
Bloodied…

Table D20 (Guzman Gleb):
Table D20 (Guzman Gleb):
Table D6 (Guzman Gleb):
Sulayman Ash-Shaulah has received initiative.
Eric Van der Wee: Sulayman Ash-Shaulah has received Initiative

Bloodied…

Sulayman Ash-Shaulah: Frostbite
Range: 60 ft.
Target: 1 Target
Save DC: 16 (vs. CON)
Damage: 12 cold damage
Hit: In addition to the damage, on a failed save the target has disadvantage on the next weapon attack roll it makes before the end of its next turn.
Miss: No damage or effect if target saves successfully.

Flameskull 3: Con Save
Saving Throw: 7
w/(dis)Adv: 5
Additionally:
1) The Flameskull has advantage on saves against spells and other magical effects.

Chaka Khanye has received initiative.
Eric Van der Wee: Chaka Khanye has received Initiative

Spiritual Weapon (Spoon): Spiritual Weapon (Spoon) – lv2
Range: Melee
Target: 1 Target
Attack: 25 (17), or 18 (10)
Damage: 10 Force damage (or 11 on a crit)
Effect:

D Aro: spends a Hit Die to gain 5 hp… 0hp wasted.
Sulayman Ash-Shaulah: spends a Hit Die to gain 6 hp… 0hp wasted.
Sulayman Ash-Shaulah: spends a Hit Die to gain 5 hp… 0hp wasted.
Sulayman Ash-Shaulah: spends a Hit Die to gain 6 hp… 0hp wasted.
D Aro: spends a Hit Die to gain 8 hp… 0hp wasted.
D Aro: spends a Hit Die to gain 9 hp… 0hp wasted.
Sulayman Ash-Shaulah: spends a Hit Die to gain 2 hp… 0hp wasted.
khan: afkas’
Guzman Gleb: spends a Hit Die to gain 10 hp… 0hp wasted.
Guzman Gleb: spends a Hit Die to gain 9 hp… 0hp wasted.
Guzman Gleb: spends a Hit Die to gain 6 hp… 0hp wasted.
Sulayman Ash-Shaulah: spends a Hit Die to gain 5 hp… 0hp wasted.
Sulayman Ash-Shaulah: spends a Hit Die to gain 3 hp… 0hp wasted.
Chaka Khanye: Chaka Khanye is casting Healing Word as a level 1 spell.
Spell slots for Chaka Khanye:
LEVEL 1 2 3 4 5 6 7 8 9
Daily Slots 4 3 3 0 0 0 0 0 0
Used Slots 1 1 0 0 0 0 0 0 0
Available 3 2 3 0 0 0 0 0 0

Table D4 (Chaka Khanye):
Faruq: spends a Hit Die to gain 8 hp… 0hp wasted.
Faruq: spends a Hit Die to gain 7 hp… 0hp wasted.
Zephyr: spends a Hit Die to gain 9 hp… 0hp wasted.
Zephyr: spends a Hit Die to gain 9 hp… 0hp wasted.
Zephyr: spends a Hit Die to gain 2 hp… 0hp wasted.
Zephyr: spends a Hit Die to gain 2 hp… 0hp wasted.
Zephyr: Zephyr is casting Goodberry as a level 1 spell.

Guzman Gleb: spends a Hit Die to gain 9 hp… 0hp wasted.
Chaka Khanye: Chaka Khanye is making a Dex check…
D Aro: D Aro is making a Stealth check…
D Aro: D Aro is making a Investigation check…
Sulayman Ash-Shaulah: Sulayman Ash-Shaulah is making a Investigation check…
D Aro: D Aro is making a Str check…
Chaka Khanye: Chaka Khanye is making a Religion check…
D Aro: D Aro is making a Stealth check…
Zephyr: Zephyr is making a Investigation check…
Guzman Gleb: Initiative!
Initiative Result: 21 (20)
w/(dis)Adv: 17 (16)

D Aro: Initiative!
Initiative Result: 22 (17)
w/(dis)Adv: 8 (3)

Faruq: Initiative!
Initiative Result: 10 (7)
w/(dis)Adv: 8 (5)

Chaka Khanye: Initiative!
Initiative Result: 23 (19)
w/(dis)Adv: 14 (10)

Sulayman Ash-Shaulah: Initiative!
Initiative Result: 17 (14)
w/(dis)Adv: 20 (17)

Zephyr: Initiative!
Initiative Result: 12 (7)
w/(dis)Adv: 21 (16)

Chaka Khanye has received initiative.
Eric Van der Wee: Chaka Khanye has received Initiative

Sulayman: “This isn’t as spicy as I though it would be…” – Dissapointed Necropheliac Jedd.
Faruq: http://talesfromthefireside.com/glossary?query=bless

D Aro has received initiative.
Eric Van der Wee: D Aro has received Initiative

D Aro: SCIMITAR
Attack (+9): 17 … (or 13 with Adv./Dis.)
Damage (+5): 6 slashing damage (or 12 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: Finesse, Light
________________________________________
D Aro: SCIMITAR
Attack (+9): 11 … (or 24 with Adv./Dis.)
Damage (+5): 8 slashing damage (or 10 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: Finesse, Light
________________________________________
D Aro: When hit with a melee atk, spend 1 ki point to attempt stunning strike. CON sv DC 15 or stunned until end of your next turn!
Stunning Strike
D Aro has 4 Ki Points left.
Mummy Bride 4: Con Save
Saving Throw: 15
w/(dis)Adv: 10

D Aro: MA
Attack (+8): 13 … (or 18 with Adv./Dis.)
Damage (+5): 6 bludgeoning damage (or 9 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: none, Finesse
________________________________________
Guzman Gleb has received initiative.
Eric Van der Wee: Guzman Gleb has received Initiative

Table D20 (Guzman Gleb):
Table D6 (Guzman Gleb):
Table D20 (Guzman Gleb):
Table D6 (Guzman Gleb):
Guzman Gleb: Action Surge
Range: 5 ft.
Target: 1 Target
Effect: Starting at 2nd level, you can push yourself beyond your usual limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Regain this feature on a short or long rest.

Table D20 (Guzman Gleb):
Hex… click for details!
Table D6 (Guzman Gleb):
Table D20 (Guzman Gleb):
Table D6 (Guzman Gleb):
Armor of Agathys… click for details!
Eric Van der Wee: Mummy Bride 3 has received Initiative

Mummy Bride 3: Dreadful Glare
Range: 60 ft.
Target: 1 Target
Save DC: 11 (vs. WIS)
Effect: The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy’s next turn . If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration . A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.

D Aro: Wis Save
Saving Throw: 18 (14)
w/(dis)Adv: 13 (9)
Additionally:
1) adv on sv versus charmed
2) magic cannot put u to sleep

Mummy Bride 3: Rotting Fist
Range: 5 ft.
Target: 1 Target
Attack: 19 (14), or 11 (6)
Save DC: 12 (vs. CON)
Damage: 7 bludgeoning damage (or 17 on a crit)
Extra Damage: 11 additional necrotic damage (or 23 on a crit)
Hit: If the target is a creature, it must succeed on a saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

D Aro: … D Aro takes 18 damage.
D Aro: Con Save
Saving Throw: 20 (17)
w/(dis)Adv: 19 (16)
Additionally:
1) adv on sv versus charmed
2) magic cannot put u to sleep

Sulayman Ash-Shaulah has received initiative.
Eric Van der Wee: Sulayman Ash-Shaulah has received Initiative

Mummy Bride 1: Dex Save
Saving Throw: 13
w/(dis)Adv: 7

Mummy Bride 2: Dex Save
Saving Throw: 3
w/(dis)Adv: 17

* Sulayman rolls: 8d6 => 22
Eric Van der Wee: Mummy Bride 2 has received Initiative
Bloodied…

Mummy Bride 2: Dreadful Glare
Range: 60 ft.
Target: 1 Target
Save DC: 11 (vs. WIS)
Effect: The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy’s next turn . If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration . A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.

Sulayman Ash-Shaulah: Wis Save
Saving Throw: 6 (1)
w/(dis)Adv: 19 (14)
Additionally:
1) Advantage on saves vs. Charms
2) Cannot be magically put to sleep

Sulayman Ash-Shaulah: Sulayman Ash-Shaulah is Paralyzed

Zephyr has received initiative.
Eric Van der Wee: Zephyr has received Initiative

Zephyr: Zephyr is casting Hunters Mark as a level 1 spell.

Zephyr: SABER
Attack (+8): 25 … (or 27 with Adv./Dis.)
Damage (+5): 8 slashing damage (or 16 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: Finesse
Notes: Fighter: Extra Attack.
________________________________________
Zephyr: Hunter’s Mark Damage
Range: 90 ft.
Target: 1 Target
Damage: 1 weapon damage
Effect: You have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find the target. If the target drops to 0 HP before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Zephyr: Colossus Slayer
Target: 1 Target
Damage: 7 weapon damage
Hit: Deal this damage if the creature is below its hit point maximum, and only once per turn.

Zephyr: SABER
Attack (+8): 23 … (or 10 with Adv./Dis.)
Damage (+5): 10 slashing damage (or 12 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: Finesse
Notes: Fighter: Extra Attack.
________________________________________
Zephyr: Hunter’s Mark Damage
Range: 90 ft.
Target: 1 Target
Damage: 6 weapon damage
Effect: You have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find the target. If the target drops to 0 HP before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Eric Van der Wee: Mummy Bride 5 has received Initiative

Mummy Bride 5: Dreadful Glare
Range: 60 ft.
Target: 1 Target
Save DC: 11 (vs. WIS)
Effect: The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy’s next turn . If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration . A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.

Guzman Gleb: Wis Save
Saving Throw: 10 (8)
w/(dis)Adv: 11 (9)
Additionally:
1) Ring of Protection gives +1 to saves

Mummy Bride 5: Rotting Fist
Range: 5 ft.
Target: 1 Target
Attack: 19 (14), or 11 (6)
Save DC: 12 (vs. CON)
Damage: 7 bludgeoning damage (or 13 on a crit)
Extra Damage: 8 additional necrotic damage (or 16 on a crit)
Hit: If the target is a creature, it must succeed on a saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Guzman Gleb: Con Save
Saving Throw: 16 (10)
w/(dis)Adv: 13 (7)
Additionally:
1) Ring of Protection gives +1 to saves

Guzman Gleb: … Guzman Gleb takes 15 damage.
Faruq has received initiative.
Eric Van der Wee: Faruq has received Initiative

Faruq: Eldritch Blast
Range: 120 ft.
Target: 1 Target
Attack: 26 (19), or 25 (18)
Damage: 9 Force damage (or 19 on a crit)
Effect: A surge of bluish energy, akin to a jet of air or water streaks toward a creature within range.

Faruq: Eldritch Blast
Range: 120 ft.
Target: 1 Target
Attack: 15 (8), or 23 (16)
Damage: 9 Force damage (or 10 on a crit)
Effect: A surge of bluish energy, akin to a jet of air or water streaks toward a creature within range.

Eric Van der Wee: Mummy Bride 4 has received Initiative

Mummy Bride 4: Dreadful Glare
Range: 60 ft.
Target: 1 Target
Save DC: 11 (vs. WIS)
Effect: The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy’s next turn . If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration . A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.

Faruq: Wis Save
Saving Throw: 12 (8)
w/(dis)Adv: 10 (6)

Mummy Bride 4: Rotting Fist
Range: 5 ft.
Target: 1 Target
Attack: 24 (19), or 8 (3)
Save DC: 12 (vs. CON)
Damage: 13 bludgeoning damage (or 19 on a crit)
Extra Damage: 13 additional necrotic damage (or 26 on a crit)
Hit: If the target is a creature, it must succeed on a saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

D Aro: … D Aro takes 26 damage.
D Aro: Con Save
Saving Throw: 14 (11)
w/(dis)Adv: 17 (14)
Additionally:
1) adv on sv versus charmed
2) magic cannot put u to sleep

Eric Van der Wee: Mummy Bride 1 has received Initiative
Bloodied…

Eric Van der Wee: Mummy Bride 6 has received Initiative
Bloodied… Dying… Prone… Unconscious…

Chaka Khanye has received initiative.
Eric Van der Wee: Chaka Khanye has received Initiative

Chaka Khanye: ________________________________________
Chaka Khanye – Halfling Cleric – Level 6
Hit Points: 46 of 46 AC: 18 Speed: 25 ft.
________________________________________
Strength 8 (-1)
Dexterity 18 (+4)
Constitution 14 (+2)
Intelligence 10
Wisdom 16 (+3)
Charisma 16 (+3)
________________________________________
Passive Perception: 13 / Passive Insight: 16
________________________________________
Spell slots for Chaka Khanye:
LEVEL 1 2 3 4 5 6 7 8 9
Daily Slots 4 3 3 0 0 0 0 0 0
Used Slots 1 1 0 0 0 0 0 0 0
Available 3 2 3 0 0 0 0 0 0

Spiritual Weapon (Spoon) 1: Spiritual Weapon (Spoon) – lv3
Range: Melee
Target: 1 Target
Attack: 9 (1), or 9 (1)
Damage: 11 Force damage (or 14 on a crit)
Effect:

Spiritual Weapon (Spoon) 1: Spiritual Weapon (Spoon) – lv3
Range: Melee
Target: 1 Target
Attack: 11 (3), or 23 (15)
Damage: 18 Force damage (or 32 on a crit)
Effect:

Table D4 (Chaka Khanye):
D Aro has received initiative.
Eric Van der Wee: D Aro has received Initiative
Bloodied…

Guzman Gleb has received initiative.
Eric Van der Wee: Guzman Gleb has received Initiative
Bloodied…

Table D20 (Guzman Gleb):
Table D6 (Guzman Gleb):
Table D20 (Guzman Gleb):
Table D6 (Guzman Gleb):
Eric Van der Wee: Mummy Bride 3 has received Initiative

Sulayman: AFK… I believe I
Mummy Bride 3: Rotting Fist
Range: 5 ft.
Target: 1 Target
Attack: 21 (16), or 17 (12)
Save DC: 12 (vs. CON)
Damage: 9 bludgeoning damage (or 13 on a crit)
Extra Damage: 9 additional necrotic damage (or 17 on a crit)
Hit: If the target is a creature, it must succeed on a saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Sulayman Ash-Shaulah has received initiative.
Eric Van der Wee: Sulayman Ash-Shaulah has received Initiative
Paralyzed…

Eric Van der Wee: Mummy Bride 2 has received Initiative
Bloodied…

Zephyr has received initiative.
Eric Van der Wee: Zephyr has received Initiative

Zephyr: SABER
Attack (+8): 21 … (or 14 with Adv./Dis.)
Damage (+5): 12 slashing damage (or 16 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: Finesse
Notes: Fighter: Extra Attack.
________________________________________
Zephyr: Hunter’s Mark Damage
Range: 90 ft.
Target: 1 Target
Damage: 3 weapon damage
Effect: You have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find the target. If the target drops to 0 HP before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Zephyr: Colossus Slayer
Target: 1 Target
Damage: 3 weapon damage
Hit: Deal this damage if the creature is below its hit point maximum, and only once per turn.

Zephyr: SABER
Attack (+8): 24 … (or 13 with Adv./Dis.)
Damage (+5): 11 slashing damage (or 14 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: Finesse
Notes: Fighter: Extra Attack.
________________________________________
Zephyr: Hunter’s Mark Damage
Range: 90 ft.
Target: 1 Target
Damage: 2 weapon damage
Effect: You have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find the target. If the target drops to 0 HP before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Eric Van der Wee: Mummy Bride 5 has received Initiative

Mummy Bride 2: Rotting Fist
Range: 5 ft.
Target: 1 Target
Attack: 20 (15), or 13 (8)
Save DC: 12 (vs. CON)
Damage: 12 bludgeoning damage (or 22 on a crit)
Extra Damage: 11 additional necrotic damage (or 21 on a crit)
Hit: If the target is a creature, it must succeed on a saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Guzman Gleb: … Guzman Gleb takes 22 damage.
Guzman Gleb: Con Save
Saving Throw: 22 (16)
w/(dis)Adv: 10 (4)
Additionally:
1) Ring of Protection gives +1 to saves

Faruq has received initiative.
Eric Van der Wee: Faruq has received Initiative

Faruq: Eldritch Blast
Range: 120 ft.
Target: 1 Target
Attack: 23 (16), or 27 – CRITICAL (20)
Damage: 11 Force damage (or 15 on a crit)
Effect: A surge of bluish energy, akin to a jet of air or water streaks toward a creature within range.

Faruq: Eldritch Blast
Range: 120 ft.
Target: 1 Target
Attack: 25 (18), or 13 (6)
Damage: 9 Force damage (or 16 on a crit)
Effect: A surge of bluish energy, akin to a jet of air or water streaks toward a creature within range.

Eric Van der Wee: Mummy Bride 4 has received Initiative

Mummy Bride 3: Rotting Fist
Range: 5 ft.
Target: 1 Target
Attack: 10 (5), or 20 (15)
Save DC: 12 (vs. CON)
Damage: 14 bludgeoning damage (or 23 on a crit)
Extra Damage: 9 additional necrotic damage (or 20 on a crit)
Hit: If the target is a creature, it must succeed on a saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Eric Van der Wee: Mummy Bride 1 has received Initiative
Bloodied… Dying… Prone… Unconscious…

Eric Van der Wee: Mummy Bride 6 has received Initiative
Bloodied… Dying… Prone… Unconscious…

Chaka Khanye has received initiative.
Eric Van der Wee: Chaka Khanye has received Initiative

D Aro has received initiative.
Eric Van der Wee: D Aro has received Initiative

Bloodied…

Faruq: You whisper to juanass:
“And don’t forget; I have that now too :)”
Guzman Gleb has received initiative.
Eric Van der Wee: Guzman Gleb has received Initiative

Bloodied… Dying… Prone… Unconscious…

Spiritual Weapon (Spoon) 1: Spiritual Weapon (Spoon) – lv3
Range: Melee
Target: 1 Target
Attack: 22 (14), or 16 (8)
Damage: 5 Force damage (or 8 on a crit)
Effect:

Eric Van der Wee: Mummy Bride 3 has received Initiative

Sulayman Ash-Shaulah has received initiative.
Eric Van der Wee: Sulayman Ash-Shaulah has received Initiative

Sulayman Ash-Shaulah: Fire Bolt
Range: 120 ft.
Target: 1 Target
Attack: 21 (13), or 22 (14)
Damage: 14 fire damage (or 17 on a crit)

Eric Van der Wee: Mummy Bride 2 has received Initiative
Bloodied… Dying… Prone… Unconscious…

Sulayman Ash-Shaulah has received initiative.
Zephyr has received initiative.
Eric Van der Wee: Zephyr has received Initiative

Zephyr: SABER
Attack (+8): 25 … (or 10 with Adv./Dis.)
Damage (+5): 7 slashing damage (or 13 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: Finesse
Notes: Fighter: Extra Attack.
________________________________________
Zephyr: Hunter’s Mark Damage
Range: 90 ft.
Target: 1 Target
Damage: 3 weapon damage
Effect: You have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find the target. If the target drops to 0 HP before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Zephyr: Colossus Slayer
Target: 1 Target
Damage: 7 weapon damage
Hit: Deal this damage if the creature is below its hit point maximum, and only once per turn.

Zephyr: SABER
Attack (+8): 10 … (or 13 with Adv./Dis.)
Damage (+5): 7 slashing damage (or 8 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: Finesse
Notes: Fighter: Extra Attack.
________________________________________
Table D4 (Zephyr):
Zephyr: Hunter’s Mark Damage
Range: 90 ft.
Target: 1 Target
Damage: 1 weapon damage
Effect: You have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find the target. If the target drops to 0 HP before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Eric Van der Wee: Mummy Bride 5 has received Initiative
Bloodied… Dying… Prone… Unconscious…

Faruq has received initiative.
Eric Van der Wee: Faruq has received Initiative

Faruq: Eldritch Blast
Range: 120 ft.
Target: 1 Target
Attack: 15 (8), or 13 (6)
Damage: 7 Force damage (or 9 on a crit)
Effect: A surge of bluish energy, akin to a jet of air or water streaks toward a creature within range.

Faruq: Eldritch Blast
Range: 120 ft.
Target: 1 Target
Attack: 8 (1), or 18 (11)
Damage: 14 Force damage (or 16 on a crit)
Effect: A surge of bluish energy, akin to a jet of air or water streaks toward a creature within range.

Eric Van der Wee: Mummy Bride 4 has received Initiative

D Aro: SCIMITAR
Attack (+9): 22 … (or 14 with Adv./Dis.)
Damage (+5): 11 slashing damage (or 13 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: Finesse, Light
________________________________________
Mummy Bride 4: Rotting Fist
Range: 5 ft.
Target: 1 Target
Attack: 19 (14), or 23 (18)
Save DC: 12 (vs. CON)
Damage: 9 bludgeoning damage (or 16 on a crit)
Extra Damage: 8 additional necrotic damage (or 16 on a crit)
Hit: If the target is a creature, it must succeed on a saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Faruq: … Faruq takes 17 damage.
Faruq: Con Save
Saving Throw: 16 (12)
w/(dis)Adv: 20 (16)

Eric Van der Wee: Mummy Bride 1 has received Initiative
Bloodied… Dying… Prone… Unconscious…

Eric Van der Wee: Mummy Bride has received Initiative

Eric Van der Wee: The Underking has received Initiative

Counterspell… click for details!
Chaka Khanye has received initiative.
Eric Van der Wee: Chaka Khanye has received Initiative

Spiritual Weapon (Spoon) 1: Spiritual Weapon (Spoon) – lv3
Range: Melee
Target: 1 Target
Attack: 18 (10), or 9 (1)
Damage: 10 Force damage (or 13 on a crit)
Effect:

D Aro has received initiative.
Eric Van der Wee: D Aro has received Initiative
Bloodied…

Misty Step… click for details!
Guzman Gleb has received initiative.
Eric Van der Wee: Guzman Gleb has received Initiative

Bloodied… Prone…

Guzman Gleb: Guzman Gleb is Unconscious

Eric Van der Wee: Mummy Bride 3 has received Initiative

Mummy Bride 3: Rotting Fist
Range: 5 ft.
Target: 1 Target
Attack: 24 (19), or 19 (14)
Save DC: 12 (vs. CON)
Damage: 8 bludgeoning damage (or 15 on a crit)
Extra Damage: 10 additional necrotic damage (or 20 on a crit)
Hit: If the target is a creature, it must succeed on a saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Zephyr: … Zephyr takes 18 damage.
Zephyr: Con Save
Saving Throw: 3 (2)
w/(dis)Adv: 17 (16)

Table D4 (Zephyr):
Sulayman Ash-Shaulah has received initiative.
Eric Van der Wee: Sulayman Ash-Shaulah has received Initiative

Mummy Bride 3: Dex Save
Saving Throw: 15
w/(dis)Adv: 18

* Sulayman rolls: 8d6 => 27
Mummy Bride: Dex Save
Saving Throw: 13
w/(dis)Adv: 13

Zephyr has received initiative.
Eric Van der Wee: Zephyr has received Initiative
Bloodied…

Sulayman Ash-Shaulah has received initiative.
Zephyr: LONGBOW
Attack (+10): 15 … (or 24 with Adv./Dis.)
Damage (+5): 12 piercing damage (or 20 on a crit)
________________________________________
Range: 150/600
Properties: Ammunition, Heavy, Two-handed
Notes: Ranger Fighting Style: Archery, Attack twice when taking the Attack action.
________________________________________
Zephyr: Hunter’s Mark Damage
Range: 90 ft.
Target: 1 Target
Damage: 4 weapon damage
Effect: You have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find the target. If the target drops to 0 HP before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Zephyr: Colossus Slayer
Target: 1 Target
Damage: 3 weapon damage
Hit: Deal this damage if the creature is below its hit point maximum, and only once per turn.

Zephyr: LONGBOW
Attack (+10): 14 … (or 14 with Adv./Dis.)
Damage (+5): 9 piercing damage (or 16 on a crit)
________________________________________
Range: 150/600
Properties: Ammunition, Heavy, Two-handed
Notes: Ranger Fighting Style: Archery, Attack twice when taking the Attack action.
________________________________________
Zephyr: Hunter’s Mark Damage
Range: 90 ft.
Target: 1 Target
Damage: 3 weapon damage
Effect: You have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find the target. If the target drops to 0 HP before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Faruq has received initiative.
Eric Van der Wee: Faruq has received Initiative

Faruq: Eldritch Blast
Range: 120 ft.
Target: 1 Target
Attack: 18 (11), or 8 (1)
Damage: 5 Force damage (or 7 on a crit)
Effect: A surge of bluish energy, akin to a jet of air or water streaks toward a creature within range.

Faruq: Eldritch Blast
Range: 120 ft.
Target: 1 Target
Attack: 13 (6), or 20 (13)
Damage: 7 Force damage (or 13 on a crit)
Effect: A surge of bluish energy, akin to a jet of air or water streaks toward a creature within range.

Eric Van der Wee: Mummy Bride 4 has received Initiative

Eric Van der Wee: The Underking has received Initiative

D Aro: Con Save
Saving Throw: 5 (2)
w/(dis)Adv: 18 (15)
Additionally:
1) adv on sv versus charmed
2) magic cannot put u to sleep

* Eric Van der Wee rolls: 8d8 => 36
D Aro: … D Aro takes 36 damage.
Chaka Khanye has received initiative.
Eric Van der Wee: Chaka Khanye has received Initiative

Table D4 (Chaka Khanye):
D Aro has received initiative.
Eric Van der Wee: D Aro has received Initiative

Bloodied… Prone…

D Aro: … D Aro takes 20 damage.
D Aro: … D Aro takes 20 damage.
Guzman Gleb has received initiative.
Eric Van der Wee: Guzman Gleb has received Initiative
Bloodied… Prone… Unconscious…

Table D10 (Guzman Gleb):
D Aro: D Aro is lying Prone

Table D20 (Guzman Gleb):
Sulayman Ash-Shaulah has received initiative.
Eric Van der Wee: Sulayman Ash-Shaulah has received Initiative

The Underking: Dex Save
Saving Throw: 15
w/(dis)Adv: 15
Additionally:
1) Advantage vs. Magic

* Sulayman rolls: 8d6 => 28
Zephyr has received initiative.
Eric Van der Wee: Zephyr has received Initiative

Bloodied…

Zephyr: … Zephyr takes 20 damage.
Faruq has received initiative.
Eric Van der Wee: Faruq has received Initiative

Zephyr: Dex Save
Saving Throw: 17 (9)
w/(dis)Adv: 14 (6)

Zephyr: Zephyr is lying Prone

Zephyr: LONGBOW
Attack (+10): 13 … (or 29 with Adv./Dis.)
Damage (+5): 13 piercing damage (or 16 on a crit)
________________________________________
Range: 150/600
Properties: Ammunition, Heavy, Two-handed
Notes: Ranger Fighting Style: Archery, Attack twice when taking the Attack action.
________________________________________
Table D4 (Zephyr):
Zephyr: LONGBOW
Attack (+10): 24 … (or 12 with Adv./Dis.)
Damage (+5): 8 piercing damage (or 13 on a crit)
________________________________________
Range: 150/600
Properties: Ammunition, Heavy, Two-handed
Notes: Ranger Fighting Style: Archery, Attack twice when taking the Attack action.
________________________________________
Eric Van der Wee: Mummy Bride 4 has received Initiative

Faruq: Eldritch Blast
Range: 120 ft.
Target: 1 Target
Attack: 17 (10), or 8 (1)
Damage: 11 Force damage (or 15 on a crit)
Effect: A surge of bluish energy, akin to a jet of air or water streaks toward a creature within range.

Faruq: Eldritch Blast
Range: 120 ft.
Target: 1 Target
Attack: 17 (10), or 23 (16)
Damage: 7 Force damage (or 17 on a crit)
Effect: A surge of bluish energy, akin to a jet of air or water streaks toward a creature within range.

Eric Van der Wee: The Underking has received Initiative
Bloodied…

Counterspell… click for details!
Faruq: Faruq is making a Cha check…
Faruq: Con Save
Saving Throw: 16 (12)
w/(dis)Adv: 8 (4)

Table D4 (Faruq):
Faruq: fuck
* Eric Van der Wee rolls: 14d6 => 51
Sulayman: “Whore him?”
Faruq: … Faruq takes 25 damage.
Chaka Khanye has received initiative.
Eric Van der Wee: Chaka Khanye has received Initiative

Faruq: this guys’ badass btw
D Aro has received initiative.
Eric Van der Wee: D Aro has received Initiative

Bloodied… Dying… Prone… Unconscious…

Table D20 (D Aro):
The Underking: Dreadful Glare
Range: 60 ft.
Target: 1 Target
Save DC: 16 (vs. WIS)
Effect: The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a saving throw against this magic or become frightened until the end of the mummy’s next turn . If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration . A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.

Sulayman Ash-Shaulah: Wis Save
Saving Throw: 9 (4)
w/(dis)Adv: 24 (19)
Additionally:
1) Advantage on saves vs. Charms
2) Cannot be magically put to sleep

Sulayman Ash-Shaulah: Sulayman Ash-Shaulah is Paralyzed

Guzman Gleb has received initiative.
Eric Van der Wee: Guzman Gleb has received Initiative

Table D20 (Guzman Gleb):
Table D6 (Guzman Gleb):
Table D20 (Guzman Gleb):
Table D6 (Guzman Gleb):
Sulayman Ash-Shaulah: … Sulayman Ash-Shaulah takes 24 damage.
Guzman Gleb: Distracting Strike
Range: 5 ft.
Target: 1 Target
Damage: 4 untyped damage
Hit: When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack’s damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.

The Underking: Rotting Fist
Range: 5 ft.
Target: 1 Target
Attack: 24 (15), or 22 (13)
Save DC: 16 (vs. CON)
Damage: 15 bludgeoning damage (or 24 on a crit)
Extra Damage: 18 additional necrotic damage (or 37 on a crit)
Hit: If the target is a creature, it must succeed on a saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Guzman Gleb: … Guzman Gleb takes 33 damage.
Guzman Gleb: Con Save
Saving Throw: 12 (6)
w/(dis)Adv: 18 (12)
Additionally:
1) Ring of Protection gives +1 to saves

Table D4 (Guzman Gleb):
Faruq: GUess what spell I have….
Sulayman Ash-Shaulah has received initiative.
Eric Van der Wee: Sulayman Ash-Shaulah has received Initiative
Paralyzed…

Zephyr has received initiative.
Eric Van der Wee: Zephyr has received Initiative

Bloodied…

Zephyr: SABER
Attack (+8): **CRIT** 28 … (or 26 with Adv./Dis.)
Damage (+5): 9 slashing damage (or 15 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: Finesse
Notes: Fighter: Extra Attack.
________________________________________
Zephyr: Hunter’s Mark Damage
Range: 90 ft.
Target: 1 Target
Damage: 2 weapon damage
Effect: You have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find the target. If the target drops to 0 HP before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Zephyr: Hunter’s Mark Damage
Range: 90 ft.
Target: 1 Target
Damage: 1 weapon damage
Effect: You have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find the target. If the target drops to 0 HP before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Zephyr: Colossus Slayer
Target: 1 Target
Damage: 8 weapon damage
Hit: Deal this damage if the creature is below its hit point maximum, and only once per turn.

Zephyr: Colossus Slayer
Target: 1 Target
Damage: 8 weapon damage
Hit: Deal this damage if the creature is below its hit point maximum, and only once per turn.

Sulayman: is that magical?
Zephyr: SABER
Attack (+8): 23 … (or 10 with Adv./Dis.)
Damage (+5): 6 slashing damage (or 8 on a crit)
________________________________________
Range: 5 ft. (melee)
Properties: Finesse
Notes: Fighter: Extra Attack.
________________________________________
Zephyr: Hunter’s Mark Damage
Range: 90 ft.
Target: 1 Target
Damage: 3 weapon damage
Effect: You have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find the target. If the target drops to 0 HP before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Chaka Khanye: Dex Save
Saving Throw: 22 (18)
w/(dis)Adv: 13 (9)

Faruq: Dex Save
Saving Throw: 7 (4)
w/(dis)Adv: 16 (13)

Zephyr: Dex Save
Saving Throw: 15 (7)
w/(dis)Adv: 18 (10)

Table D4 (Faruq):
Mummy Bride 4: Mummy Bride 4 has Died

Faruq: Faruq is making a Medicine check…

Author: Turnerbuds