- The heroes square off against the Beholder!
- The bizarre magic melts away
- The beholder leaves behind three more cards, and as Garrick
- The vision shows knights returning successfully from a campaign
- Havarr brings an ivory box to the mayor
- Man
- The vision changes to show orcs, goblins, giants, sieging
- Havarr bloodied, hurt from the siege, scampers toward the box, looking for some respite
- the vision changes again, and the abbey has been ravaged, thick slime slithering up the watch tower, spirits haunting the place
- Spirit like Donjon like Throne card, then disappears
- … now we know…
- The abbey was destroyed because the Deck of Many things was dispersed.
- The knowledge sets in; the abbey will remain as it is until the deck has been collected again.
- 22 cards must be reassembled, 14 remain.
- Looking at the corpses of the beings that accompanied the beholder, it is now clear that three of them are human knights of Bahamut, and the last is Analastra‘s father!
- The heroes stay overnight now in the secure tower
- Odus casts Raise Dead, and Analastra‘s father is returned to life!
- The heroes with Zandrian in tow travel back through the feygrove to Berrian’s grove
- Zandrian comments on Moonbane
- Returning to the grove, Berrian welcomes the heroes with a lifelong debt of gratitude
- Moon card: Recover lost energy in a fight (ie. a used power) (Odus took it)
- Idiot Card: Stun (save ends)
- Key Card: Allows user to Teleport (Isak took it)
- Throne: Marks someone
- Donjon Banishes something
- Ruin Card: It turns a hearty enemy into a decrepit weakling
- You can just “use it”, but if there’s conflicts, you have to use an Arcana check to see which card takes effect.
- Cards played after a previous one will automatically supercede