Zephyr al’Dorim

  • Alive/Dead: Alive
  • Gender: Male
  • Race: 13
  • Height: –
  • Weight: –
  • Age: –
  • Hair: –
  • Eyes: –
  • Skin: –
  • Alignment: –
  • Religion: –
  • Patron: –
  • Liege: –
  • Affiliation: –
  • Hero Group: The Orphans
  • Campaign: –
  • Setting: AQ
  • Father: –
  • Mother: –
  • Spouse: –
  • Siblings: –
  • Children: –
  • 1e: Didn’t Exist
  • 2e: Didn’t Exist
  • 3e: Didn’t Exist
  • 3.5e: Didn’t Exist
  • 4e: Didn’t Exist
  • 5e: Ranger
  • 13a: Didn’t Exist
  • 13a 2e: –
  • Level: 6

Ranger from the House of Hanif – Zephyr al’Dorim has always been a creature of curiosity and adventure. Born Al-Badia and the son of two Genasi of the Windsoul, Azim and Suha, Zephyr savored every free moment under the sun and stars, roaming the expanse of the High Desert. He always enjoyed being at the forefront of their nomadic tribe’s scouting parties, where he honed his skills as a ranger, hunter, and desert rider. Rarely is he seen without his prized horse and constant companion, Reeh al’Sahra, racing the desert winds between lush oases, dunes, and majestic canyons. He is at his most free with the winds at his back. It was a cool and crisp night when Zephyr first met the swift creature and sought to free him from his cruel and oppressive owner, a hostile rival of a neighboring tribe. The camel raid had gone as smoothly as could be. And with guile and stealth, not a single drop of blood had been spilled. Surely the Sheikh would not mind the liberation of a few of his herd. Together, the horse and rider enjoyed their fair share of small adventures, though if you were to ask fellow tribesmen they would merely dismiss it as irresponsible gallivanting. It was not until Zephyr stumbled upon a hidden grotto, rife with arcane and demonic energy, that he’d discover just how correct they’d be, the day he’d let his curiosity get the better of him. He allowed himself to be seduced in a moment of weakness, a moment that kept him away from his tribe, away from the side of his parents as they’d been cut down in an act of vengeance. Now, after countless weeks of roaming the desert in search of purpose, alone with his horse, he finds himself under the care of the one they call Auntie.


What is it that makes this character unique?


What are/were they doing last? Where? With whom?


Ghaith al’Dorim is an Air Genasi, his parents used to call him “Zephyr” (and Zeph from his closest friends (also because I’m fully aware of how ridiculous ‘Ghaith’ will be to pronounce with our mature group). His background is actually quite similar to Guzman‘s, in that they both used to be members of a nomadic tribe, and both tribes were wiped out by raiders. But where Guzman was forced to watch his family be murdered, Ghaith was nowhere to be found when his tribe was attacked. He’d strayed off from the tribe the day before they’d been attacked, essentially going on a joyride with his best friend and horse Reeh al’Sahra. Something he regrets every day. In general, he might be seen as aloof and unambitious, with that ‘head in the clouds’ mentality that’s common with Air Genasi. But really he sees himself as a curious explorer. He does have a great measure of wanderlust and a sense of adventure, and he does want to share it with those he’s close with- perhaps always trying to tell Aunty stories that he’d been told as a child, or trying to get the others to join him in doing something fun. Negative bonds: Guzman might see him as weak for running away instead of being there for his family. Su might pick on him because he can be very naive, especially when it comes to the ways of city folk since he’d only known tribal life. Miryam might think he’s rather cold when it comes to opening up about his past, as he finds it rather difficult to get close to anyone after losing his tribe so swiftly and suddenly. It sounds like Akeylah is an extremely devout and disciplined person, and Zephyr is absolutely not… he just kind of goes where the wind takes him, to continue the Air Genasi vibe. Positive bonds: Guzman might respect the fact that they both still come from very tribal, nomadic ways of living and could share stories and experiences. Su might enjoy that Zephyr is always looking for something fun to do instead of being tied down by chores or mundane. Miryam would see him trying his best to defend those weaker than him and standing up for injustices, even if she might not understand his personal reasons for doing so. And Joe’s character is a fire genasi and I’m sure there could be some neat built-in differences just in their races alone.


Describe the character’s outlook, temperament, tendencies during interactions, etc.


Describe your character’s less-than-obvious features (something you might only notice after a time), habits they have, etc.


Is your character proficient in a skill outside of adventuring? Were they once? Might they be if they survive their adventuring career?


Where do they live?


Positive Bond with Guzman Negative Bond with Faruq


How many BBEGs have you racked up?


What does this character hope to accomplish in the short term? Long term?

Author: Jedd