NPC Highlight: Tryiok, Saint of Evil

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Greyhawk

The most powerful death knight to walk the Flanaess has inherited the former lands of Iuz almost by default, though he does not use them much. Formerly a servant of Orcus, the death knight betrayed his master after receiving a vision of Thasmudyan the Ghoul Lord about the power that could be his for the taking. Savagely attacking the Demon Prince backed by the power of his new god, Tryiok nearly destroyed Orcus, forcing the Tanna’ri Lord to flee the battlefield. Tryiok converted almost all of Orcus’ former clergy to the worship of Thasmudyan, though remains the foremost priest of the dread deity today.

Tryiok‘s goals today are many. He does not appear to seek conquest of lands and people; this has resulted in many humanoid and bandit clans battling for dominance in the former lands of Iuz. His goals appear more personal, though they must surely involve slating the hunger of his god for ever-more power.

For one, he seeks his former master to finish the work that he had begun; Thasmudyan would have no pretender to his mantle as Lord of the Undead. Secondly, Tryiok seeks the destruction of those who worship Skahlehn, God of Death and Thasmudyan’s main rival. Finally, Tryiok seeks the three artifacts of necromantic domination, to further the cause of his god. Having already let the Trumpet of Doom elude his grasp, he will not allow the other two to do so. Long a mystery, Tryiok now knows the identity of both remaining artifacts: The Wand of Orcus and Hunger.

Making a play for Hunger, Tryiok assaulted the former lands of the City of the Summer Stars, and it was only the sacrifice of a dozen Sentinels’ lives, the Scourge’s every resource, and the hand of Gwydiesin of the Cranes that barely forced the King of Death Knights into retreat.

But he has not forgotten…

  • ARMOUR CLASS: -10
  • MOVE: 15 (48 in chariot)
  • HIT POINTS: 175
  • NO. OF ATTACKS: 3
  • DAMAGE/ATTACK: 1d10+20 (+additional 10 pts. vs. Lawful Good opponents)
  • SPECIAL ATTACKS: See Below
  • SPECIAL DEFENSES: See Below
  • MAGIC RESISTANCE: 90%
  • SIZE: M (7′ tall)
  • ALIGNMENT: Chaotic Evil
  • SYMBOL: Hollow demon’s skull with a scythe blade going through the eye socket
  • PRIEST: 20th-level Priest of Thasmudyan
  • WARRIOR: 22nd-level Anti-Paladin
  • PSIONIC ABILITY: As an undead creature, Tryiok is immune to telepathic attacks.
  • SAINTLY ABILITIES: 20th level of ability where applicable
    • Command, 1 rnd effect, no save, 1x/day
    • Continual Darkness, 3x/day
    • Cause Disease/Blindness, 6x/day
    • Dispel Good, 1x/day
    • Harm, 1x/day
    • Know Alignment, at will
    • Protection from Good, 10′ Radius, at will
    • Slay Living, 1x/day
    • Curse, 3x/day
    • Summon an appropriate Chaotic Evil creature of no more than 12 hit dice, 1x/week
    • Tongues/Comprehend Languages, at will
    • True Seeing, 1x/day
  • Can only fail saving throws on 1-3
  • ANTI-PALADIN ABILITIES:
    • Command Undead as 20th-level cleric
    • Dispel hostile magic at 22nd-level when wielding unholy sword
    • Circle of Protection vs. good
    • Detect Good, 60′ radius
    • Lay on Hands for 44 points on self, or cause like damage to another
    • Cause Disease 7x/week
    • Weapon Specialization
  • DEATH KNIGHT ABILITIES:
    • Summon 2 Death Knights, 1x/week
    • 65% chance spells that fail vs. his magic resistance are reflected back at the caster
    • Generates Fear in a 30′ Radius
    • Wall of Ice, Detect Magic, Detect Invisibility, Dispel Magic at will
    • Symbol of Fear or Pain, 1x/day
    • Power Word Kill/Blind/Stun, 3x/day
    • Gate a Glabrezu (50%), Nalfeshnee (35%), or Marilith (15%) 3x/day
    • Fireball, 20-Dice, 3x/day
  • Standard Undead Immunities
    • +2 or better weapons to hit
    • Radiates an Aura of Cold that inflicts 1 pt. dam. in 10′ rad unless protections are used
Author: Eric